Monk
Base Class: Monk

Dragons, creatures known for living at least for a thousand years, it is natural to assume they gained some wisdom over their life-span, that is the reason of why some monks walk the way of the draconic wisdom, in search for whatever they can learn from dragons, wether is a fighting style or eisdom of any kind, usually monks that adopt this tradition become dragon-like in some aspects, for example, is a common thing for monks who follow the way of draconic wisdom to become as greedy and vicious as the dragons they want to learn from. It is a common missconception that Monks who follow the way of draconic wisdom are slaves to a dragon, but while it may be true in some cases, most of the time monks who adopt this tradition do so from a distance of actual dragons. It may be because of a blessing, their bloodline or a pact of some kind but often monks in the way of draconic wismon gain features ressembling those of a dragon like horns, tails, claws or wings if they didn't already had them.

Gift of scales

Starting when you choose this tradition at 3rd level, you can choose a dragon type from wich you withdraw your wisdom, when you do so you grow scales all over your body and gain a resistance depending on wich  type of dragon you choose from the table bellow.

 

 

Black Acid
 Blue Lightning 
 Green Poison 
Red  Fire 
 White Cold 

Element infused hands

Begining at level 6 you gain the ability to choose to inflict damage corresponding to the damage corresponding to the dragon type you choose, the elemental damage inflicted by this feature counts as magical damage to overcome resistance to non magical damage.

Chromatic palm

Beginning at 11th level you gain the ability to weild the power of the dragons from wich you gain your wisdom, you can spend 2 ki points when you hit an unarmed attack to make the  affected creature to make a save throw or be inflicted with an effect depending on the dragon type you chosen when you chose this tradition at level 3, the saving throw DC is 8+your proficiency bonus+ your wisdom modifier.

 

 Black If the crature is wearing armor ir must make a DEX saving throw, if it fails then it must make CON saving throw, if it fails this saving throw the creature looses 1 point of constitution, this can only be recovered by greater restoration or after a long rest. 
 Blue If the creature is wearing or carrying metallic equipment it must make a DEX saving throw, if it fails the creature is now paralized until the end of its next turn.
 Green The creature must make a CON saving throw, the creature becomes poisoned and takes 1d8 poison damage after every action it takes during one minute if it fails.
 Red  If the creature is wearing or carrying any metallic equipment it must make a DEX saving throw and the creature is now under the effects of heat metal if it fails.
 White  The creature must make a CON saving throw and loose half its walking speed if it fails.

Eternal scales

At 17th level, the scales granted by this tradition are powered by your ki, making them equally or greater than those of a dragon, you gain imunity to the damage asociated with the dragon you chose at level 3 and resistance to slashing, piercing and bludgeoning damage.

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