Base Class: Warlock
You have made a pact with a truly ancient draconic entity; one that has transcended the bounds of mortality and resides in the outer planes. Draconic entities that forge such pacts with mortals grant them access to their spirit and provide them with the raw power of the dragons. Such entities have becomes so power that they have ascended into lesser gods.
Bonus Proficiencies
At 1st level, you gain proficiency with Medium and Heavy Armor, Shields, and Martial Weapons. Additionally, you can speak, read, and write draconic.
Dragon Patron
At 1st level, you choose one type of dragon as your patron. Your patron gives you a cantrip and resistance to the damage type associated with your dragon patron. Whenever you cast a spell that deals your dragon patron’s damage type, you deal an additional amount of damage with that spell equal to your charisma modifier.
Black Dragon
Your dragon patron is a black dragon; you learn the Acid Splash cantrip, which does not count against the number of cantrips you can know, and gain resistance to acid damage.
Blue Dragon
Your dragon patron is a blue dragon; you learn the Shocking Grasp cantrip, which does not count against the number of cantrips you can know, you gain resistance to lightning damage.
Brass Dragon
Your dragon patron is a brass dragon; you learn the Fire Bolt cantrip, which does not count against the number of cantrips you can know. You gain resistance to fire damage and are highly resistant to the effects of extreme heat in the environment.
Bronze Dragon
Your dragon patron is a bronze dragon; you learn the Shocking Grasp cantrip, which does not count against the number of cantrips you can know, you gain resistance to lightning damage.
Copper Dragon
Your dragon patron is a copper dragon; you learn the Acid Splash cantrip, which does not count against the number of cantrips you can know, and gain resistance to acid damage.
Gold Dragon
Your dragon patron is a red dragon; you learn the Fire Bolt cantrip, which does not count against the number of cantrips you can know. You gain resistance to fire damage and are highly resistant to the effects of extreme heat in the environment.
Green
Your dragon patron is a green dragon; you learn the Poison Spray cantrip, which does not count against the number of cantrips you can know. You gain resistance to poison damage and are immune to the poisoned condition.
Red Dragon
Your dragon patron is a red dragon; you learn the Fire Bolt cantrip, which does not count against the number of cantrips you can know. You gain resistance to fire damage and are highly resistant to the effects of extreme heat in the environment.
Silver Dragon
Your dragon patron is a silver dragon; you learn the Ray of Frost cantrip, which does not count against the number of cantrips you can know. You gain resistance to cold damage and are highly resistant to the effects of extreme cold in the environment.
White Dragon
Your dragon patron is a white dragon; you learn the Ray of Frost cantrip, which does not count against the number of cantrips you can know. You gain resistance to cold damage and are highly resistant to the effects of extreme cold in the environment.
Expanded Spell List
The Scalebound lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Scalebound Expanded Spell List
Spell Level |
Spell |
| 1st | Absorb Elements, Command |
| 2nd | Hold Person, Blur |
| 3rd | Fly, Counterspell |
| 4th | Death Ward, Elemental Bane |
| 5th | Dominate Person, Telekinesis |
Spirit of the Dragon
Starting at 1st level, you can use a bonus action to awaken the Spirit of the Dragon within yourself. Spectral scales and spikes sprout over your body, granting you the following benefits:
- You gain resistance to bludgeoning, Piercing, and Slashing damage and to the damage type of your dragon patron.
- Whenever a creature targets you with a melee attack, that creature takes 1d4 points of your dragon patron's damage type. This damage increases as you gain levels in this class, to 1d6 at 6th level, 1d8 at 12th level, and 1d10 at 18th level.
The spirit lasts for 1 minute or until you dismiss the spirit on your turn as a bonus action. It ends early if you are knocked unconscious. Once you summon this spirit, you must finish a short or long rest before you can summon it again. At 6th level, you can summon it to one additional time between rests, and again at levels 12 and 18.
Presence of the Dragon
Starting at 6th level, when you summon your Spirit of the Dragon, you may choose a number of creatures equal to your charisma modifier. These creatures must make a Wisdom saving throw against your spell save dc or become Frightened of you for 1 minute. At the end of each of their turns, they may attempt this save again. Affected creatures have advantage on this save if they cannot see you.
Flight of the Dragon
Starting at 10th level, your dragon spirit begins to manifest wings. While it is active, you gain a fly speed equal to your speed.
Might of the Dragon
At 14th level, your spirit of the dragon feature grants you resistance to the damage of spells and immunity to the damage type of your dragon patron while it is active.
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Posted Mar 28, 2023just wondering if there could be a thing that changes the eldritch blast damage to the chosen damage of your patrons breath weapon as a feature