Base Class: Rogue
You spin a web of any size, capture thieves, eat those guys. Look out!
Here comes the Spiderman!
Comes with all that good stuff that you expect a spider to do. Because spiders can definitely shoot web projectiles.
Silktouch
Starting at level 3, you learn to move with such subtlety that even a spider's web would not stick to you. Your movements are light enough that you only trigger weight-based objects and traps if you wish to. You automatically detect such objects and traps when you touch them. In addition, you gain proficiency in Weaver's Tools.
Web Spinner
Also starting at level 3, you become capable of producing web-like silk from your body. As a bonus action, you can create a 30 foot rope of silk, which attaches to a surface within 30 feet of your choice.
Once per turn, you can climb these ropes without expending any movement. You may create a number of ropes equal to your proficiency bonus, and you regain spent uses of this feature after a short rest.
Web Sling
Starting at 9th level, you can further weaponize your webs to restrain foes from a distance. As an action, you may force a Huge or smaller creature within 30 feet to make a Dex save with DC = 8 + your proficiency bonus + your Dexterity modifier. On a failed save, the target is Restrained, and can use its action to make a strength save with DC = 8 + your proficiency bonus + your Dexterity modifier to end the condition. You can use this feature a number of times equal to your proficiency bonus, and you regain spent uses of this feature after a long rest.
Wall Walker
Most foes rarely expect attacks from above. Starting at 13th level, you can walk on walls and ceilings while keeping your hands free. While on a wall or ceiling, you have advantage on Dexterity (Stealth) checks.
Spider's Sense
Starting at 17th level, you become so attuned to your senses that your reflexes take over when the fighting starts. When initiative is rolled, you gain the benefits of a Dodge action and advantage on your attacks until the end of your first turn.
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