Base Class: Monk
Your monastic tradition draws power from the harsh wind of the desert. You harness the power from the beating sun that drives the winds and the ever-building dunces. Through this, you find the power and wisdom in the unending harshness of nature. many monks that follow this harsh tradition take on the appearance and personality of hard-baked earth: dry and abrasive. As they grow stronger, monks of the desert wind are followed by the unending harshness of nature. Many monks that follow this harsh tradition take on the appearance and personality of the hard-baked earth: dry and abrasive. As they grow stronger, monks of the desert wind are followed by an unseasonably warm breeze, their skin dries, and their flesh shrinks until it clings to the bone.
Gift of the Desert
On the 3rd choose this tradition, you learn to produce flames and gust cantrips.
Blistering Flurry
Starting at the 3rd level, you wrap the harsh winds of the desert around you striking fists. Whenever you hit a creature with one of the attacks granted to one of your Flurry of Blows, choose either the target of the attack or one creature within 5 feet of it. The chosen creature takes fire damage equal to your Wisdom modifier. At the 11th level, this effect applies to all unarmed strikes you make, not just those granted by Flurry of Blows.
Will of the wind
Starting at the 6th level, you can use your ki to control the wind. You can spend 2 ki points to cast gust of wind, or warding wind or 3 ki points to cast wind wall, requiring no material components.
Rising Phoenix
At the 11th level, you can generate a column of heated air beneath you. While you benefit from your Unarmed Movement feature, you gain a flying speed equal to your Unarmored Movement bonus. This flying speed increase as your Unarmored Movement bonus does.
Cloak of Calima
Beginning at the 17th level, you wrap yourself in blistering winds with a melee attack you can use your reaction to deal fire damage to the creature equal to 5 + your Wisdom modifier.
Gift of the Desert
On the 3rd choose this tradition, you learn to produce flames and gust cantrips.
Blistering Flurry
Starting at the 3rd level, you wrap the harsh winds of the desert around you striking fists. Whenever you hit a creature with one of the attacks granted to one of your Flurry of Blows, choose either the target of the attack or one creature within 5 feet of it. The chosen creature takes fire damage equal to your Wisdom modifier. At the 11th level, this effect applies to all unarmed strikes you make, not just those granted by Flurry of Blows.
Will of the wind
Starting at the 6th level, you can use your ki to control the wind. You can spend 2 ki points to cast gust of wind, or warding wind or 3 ki points to cast wind wall, requiring no material components.
Rising Phoenix
At the 11th level, you can generate a column of heated air beneath you. While you benefit from your Unarmed Movement feature, you gain a flying speed equal to your Unarmored Movement bonus. This flying speed increase as your Unarmored Movement bonus does.
Cloak of Calima
Beginning at the 17th level, you wrap yourself in blistering winds with a melee attack you can use your reaction to deal fire damage to the creature equal to 5 + your Wisdom modifier.







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