Base Class: Sorcerer
A customized Pyromancy sorcerer
Element
At 1st level, you choose one type of element as your type. The damage type associated with each element is used by features you gain later.
Draconic Ancestry
| Element | Damage Type |
|---|---|
|
Acid |
Acid |
|
Lightning |
Lightning |
|
Light |
Radiant |
|
Dark |
Necrotic |
|
Energy |
Force |
|
Poison |
Poison |
|
Fire |
Fire |
| Air | Thunder |
|
Ice |
Cold |
Acid
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Air
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Dark
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Energy
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Fire
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Ice
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Light
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Lightning
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Poison
At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.
Heart of Fire
At 6th level, whenever you start casting a spell of 1st level or higher that deals your damage type, elemental magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take your damage type equal to half your sorcerer level.
Fire in the Veins
At 6th level, you gain resistance to your damage. In addition, spells you cast ignore resistance to your damage type.
Pyromancer's Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal your damage to the attacker. The damage equals your sorcerer level.
Fiery Soul
At 18th level, you gain immunity to your damage. In addition, any spell or effect you create ignores resistance to your damage type and treats immunity to your damage type as resistance to your damage type.