Sorcerer
Base Class: Sorcerer

A customized Pyromancy sorcerer

Element

At 1st level, you choose one type of element as your type. The damage type associated with each element is used by features you gain later.

Draconic Ancestry
Element Damage Type

Acid

Acid

Lightning

Lightning

Light

Radiant

Dark

Necrotic

Energy

Force

Poison

Poison

Fire

Fire

 Air Thunder

Ice

Cold

 
Acid

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Air

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Dark

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Energy

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Fire

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Ice

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Light

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Lightning

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Poison

At 1st level, you choose one type of element. The damage type associated with each element is used by features you gain later.

Heart of Fire

At 6th level, whenever you start casting a spell of 1st level or higher that deals your damage type, elemental magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take your damage type equal to half your sorcerer level.

Fire in the Veins

At 6th level, you gain resistance to your damage. In addition, spells you cast ignore resistance to your damage type.

Pyromancer's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal your damage to the attacker. The damage equals your sorcerer level.

Fiery Soul

At 18th level, you gain immunity to your damage. In addition, any spell or effect you create ignores resistance to your damage type and treats immunity to your damage type as resistance to your damage type.