Paladin
Base Class: Paladin

The oath of the sentinel is composed of paladins dedicated to gods of protection, they strife to protect those they consider equal to them, and those that cannot protect themselves. They use all their might to reach this goal and will use great force if necessary, they also oppose tyrants and those that use power, wealth or fame for only personal benefit. If they encounter these kinds of people they will do all they can to make them change their ways.

 

Tenets of the sentinel

There are no written rules that the oath of the sentinel follows, and instead they spread their teachings by the word of mouth. And these are the ways they follow

 

Protect the weak. Through your acts of kindness protect those that do not have the power to protect themselves.

Protect your equals. Your comrades form a team with you do not forget this, and protect them in and out of combat.

Defeat the wicked. Show no mercy to those that would selfishly use their own power, wealth, or fame for their own benefit, and strike them down

 

 

Channel divinity

When you choose this oath at 3rd level, you gain the following two channel divinity options

 

Faith's wall. You can use your channel divinity to protect one of your allies from offense, as a reaction to an ally being attacked, you can conjure an invisible barrier around them that gives them a +5 to their AC, and 10 temporary hitpoints, this barrier lasts until the end of your next turn.

Rebuke violence. As a reaction to one of your allies being attacked, you can magically rebuke the attacker as long as they are within 30 feet of you. When you do this the creature must roll a wisdom saving throw. On a failure they take radiant or force damage (your choice) equal to your paladin level + your charisma modifier, and on a success they take half damage.

 

Aura of protection

Starting at 7th level you and friendly creatures within 10 feet of you have advantage on all saving throws as long as you are conscious. At 18th level the range of this aura increases to 30 feet.

 

 

Healing spirit

Beginning at 15th level your lay on hands pool of hitpoints increases to your paladin level times 10. also whenever you use your lay on hands to heal a creature other than yourself that creature gains the effects of the bless spell for it's full duration.

 

Final guardian

at 20th level you can assume the form of a guardian angel, using your action you undergo a transformation, for 10 minutes you gain the following benefits.

 

  • You gain 50 temporary hitpoints

  • You have resistance against all damage

  • You gain a +5 to your AC

  • You regain 10 hitpoints at the start of each of your turns if you are not at full health

 

Once you use this feature you can't reuse it until you finish a long rest, or you use a 5th level spell slot to use it again.

 

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