Cleric
Base Class: Cleric

Firearms are fear-bringing tools of destroyers. More reaching that the sword and more powerful than the bow, they slay the wicked and righteous with equal might. In the hands of the worthy and proficient, firearms are weapons to accomplish works of madness or law, good or evil, and bravery. The gun domain is inconsiderate of alignment, favouring all who seek power and creativity—the judges, the pursuers, and the executioners of justice and vengeance. Good clerics of this domain are often tasked with the protection of their congregations, which they nurture with the example of their power. Evil clerics, instead rejoice in the destruction of lives to strengthen themselves. Whether to empower the weak or for the theft of power, a bullet fired for the gun domain is a culmination of greatness.

Every bullet is a prayer, and every foe destroyed is an offering. Gond, Moradin, Tempus, Hoar, and Bane can be called upon as lords of this domain.

Domain Spells

1st-level Gun Domain feature

You gain domain spells at the cleric levels listed in the Gun Domain Spells table. See the Divine Domain class feature for how domain spells work.

Gun Domain Spells
Cleric Level Spells

1st

hunter's mark, longstrider

3rd

branding smite, find steed

5th

daylight, phantom steed

7th

freedom of movement, locate creature

9th

dream, scrying

Psalms of the Gun

1st-level Gun Domain feature

You gain proficiency with firearms.

As an action, you can receive a magical weapon from your god called a divine firearm: either a pistol or musket. Whenever you make a ranged weapon attack with a firearm, your also receive a bullet to expend as ammunition. Your divine firearm disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, or you die.

Holy Bullet

1st-level Gun Domain feature

Your weapons carry a fearsome aura. When you make a weapon attack, you can choose to make the attack with advantage. If the attack hits, the weapon damage becomes radiant damage. You can use this feature a number of times equal to 1 + half your level in this class, and can not use it again until you finish a long rest.

Channel Divinity: Bang Bang

2nd-level Gun Domain feature

You can use your Channel Divinity to infuse your weapons with divine speed, echoing the prayer of gunpowder and steel. As a bonus action on your turn, you can make one weapon attack using a weapon you are proficient with.

Extra Attack

6th-level Gun Domain feature

You can attack twice, instead of once, whenever you take the Attack action on your turn using a weapon that you are proficient with. When you attack with a firearm that has the loading property, you ignore that property.

Divine Strike

8th-level Gun Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the weapon's type. When you reach 14th level, the extra damage increases to 2d8.

Fusillade

17th-level Gun Domain feature

You have been baptized in smoke and gunpowder, blessing you with their attributes. As an action on your turn, you can make up to three attacks using a weapon that you are proficient with. As part of each attack, you can vanish in a cloud of gunsmoke and teleport up to 15 feet to an unoccupied space that you can see.

You can use this feature twice, and you regain all expended uses when you finish a long rest.

Gun Domain Image

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