Warlock
Base Class: Warlock

TBF

Expanded Spell List

The Party Master lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Party Master's Expanded Spells
Spell Level Spells

1st

Bane, Command

2nd

hold person, Blur

3rd

tiny hut, slow

4th

phantasmal killer, hallucinatory terrain

5th

commune, dominate person

Party Master's Control

Starting at 1st level, whenever you take a short rest you roll two D20. You keep these two numbers until your next short rest. Whenever a friend or creature makes a roll for checks, attack rolls or saving throws, you can choose to use one of the two numbers you had rolled. You can use these numbers once each, for two different rolls of your choosing. You must choose to do this before the creature rolls its own dice.

Party Master's Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you or an ally make an ability check or a saving throw, you can use this feature to add a d6 + your Charisma Modifier to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Strings Attatched

Starting at 10th level, whenever you hit an opponent you can choose to activate this ability. String-like materials appear on the arms and legs of your opponent and are attatched to your hands. On your next turn, any attack you make against your marked opponent is an instant critical. Useable once every long rest

Pocket Domain

Starting at 14th level, you can choose this ability as an action. You choose an origin point within your line of sight. From this point emanates a 50 by 50 cube that transforms into the Party Masters domain, taking the look of whatever the caster desires (must be a video game based field)

This domain lasts for three rotations, and any creature within the area must make a Wisdom saving throw .(DC 10 + half the casters Warlock level). If they succeed nothing happens. If they fail, the are under full control of the caster until they leave the area. If the caster makes the creature attack an ally they can make another Wisdom saving throw. To leave the area, a creature must make a Strength saving throw (DC 10+ half of casters Warlock level).

Once you use this feature, you can’t use it again until you finish a long rest.