Base Class: Wizard
The Pyromancer gains Fire elemental spells as well as all Wizard spells.
Fire Adept
When you gain a Spell Level you can add 2 Spell that deal Fire damage to your spellbook
Soul Fire
Beginning when you select this school at 6th level, You can cast a spell at 1 level higher twice per Long Rest without expending a Spell Slot.
Soothing Flames
Beginning at 1st level, You take no damage from any and all Fire damage and you can choose another element to become Resistant to.
Fire Resistance
You are immune to all Fire damage.
Empowered Flames
Beginning at 10th level, you can add your Charisma modifier to one damage roll of any spell you cast that deals Fire damage.
Internal Flames
If you cast a spell that a creature would be immune or resistant to you ignore the Resistance and/or Immunity and the spell deals damage normally.
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