Base Class: Wizard
As an arcanist wizard you are devoted to the study of magic. You delve deep into the Weave to understand the foundation of magic itself. As you research, your studies will pierce the veil of the Weave, allowing you to unlock knowledge of the arcane from every branch of magic.
Arcane Savant
At 2nd level choose one school of magic. The amount of gold and time it takes you to inscribe a spell of this school is halved.
Mystic Scholar
At 2nd level your study of the Weave has increased your aptitude as a wizard and gives you adept insight on arcane knowledge.
Additionally you gain proficiency on Intelligence (Arcana) Checks if you don't have it already
Arcane Mimicry
Starting at 6th level you have become proficient in deducing the intrinsic nuances of magic and the arcane, giving you the ability to reproduce spells merely by observing the casting ritual
When you see a spell being cast of a level you have spell slots for you can choose to make an Arcana Skill Check with a DC of 12+ the level of the spell being cast. On a success you can memorize the spell You can cast this memorised spell as if it were a Wizard spell using your slot level, spell save DC, spell attack bonus, and spellcasting ability modifier If a wizard can learn the memorized spell you can attempt to decipher it Spending the appropriate gold and time for the base level of the spell you can add it to your spellbook. The spell must be memorized throughout this entire process and if it is lost you may not add it to your spellbook and lose the gold spent researching it.
You may only memorize one spell at a time, attempting to memorize another erases the first. After you cast a memorized spell it in lost to the recesses of your mind and you may not memorize another until you complete a long rest.
Whispers of the Weave
At 10th level you have a revelation into the nature of Weave which leads to magical discoveries of untold proportions Instead of picking two wizard spells you may choose four spells from any class and add them to your spellbook. A spell you choose must be of a level you can cast, as shown on the Wizard table, or a cantrip. The chosen spells count as Wizard spells for you and are considered to be always prepared
Archmage
By 14th level your long and arduous studies have granted you mastery over the Weave. With your knowledge you can cast magic at an even greater proficiency and as such spells cast with the Arcane Mimicry feature gain the following benefits
You may add your proficiency bonus to your roll when making a concentration saving throw.
The damage or healing dice is increased by your proficiency bonus.
•If a spell forces a saving throw you may impose disadvantage on the first roll for one target within range.
You can now cast the Arcane Mimicry feature three times per long rest. Additionally you may cast any spell you have prepared through the Arcane Mimicry feature to receive the previous benefits.
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