Rogue
Base Class: Rogue

Sniper rogues are master marksman who engage targets from positions of concealment or at distances exceeding the target's detection capabilities. They have spent their lives developing the skills to dispatch their enemies before the target even knows they are there.

Hunters Blind

Starting at 3rd level, you have constructed a blind that can be deployed and blend in with any background to obscure yourself from your enemies and attack them unaware. When you use your "Steady Aim" ability to gain advantage on an attack, you can additionally deploy a blind that you have constructed. If your target relies on vision to see you, you roll an additional d20 to determine if the attack hits and their ranged attacks against you have disadvantage.

Always Be Prepared

At 3rd level, you are always prepared to gain the tactical advantage. When you roll for initiative, your next use of the steady aim feature does not incur a penalty to movement speed.

Marksmanship

At 3rd level, your precision with ranged weapons and knowledge of anatomy have become a deadly combination. When using the steady aim feature to gain advantage on an attack, that attack is considered a critical hit on a 19 and 20.

Improved Marksmanship

At 9th level, your precision with ranged weapons and knowledge of anatomy have reached new heights. When using the steady aim feature to gain advantage on an attack, that attack is considered a critical hit on a 18, 19 and 20.

Superior Marksmanship

At 13th level, your precision with ranged weapons and knowledge of anatomy have become legendary. When using the steady aim feature to gain advantage on an attack, that attack is considered a critical hit on a 17, 18, 19 and 20.

Expert Marksmanship

At 17th level, your precision with ranged weapons and knowledge of anatomy have reached levels not thought possible. When using the steady aim feature to gain advantage on an attack, that attack is considered a critical hit on a 16, 17, 18, 19 and 20. 

In addition, when you hit with a ranged weapon using the steady aim feature, you now roll one additional weapon damage die.

Previous Versions

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4/10/2021 10:51:32 PM
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