Fighter
Base Class: Fighter

Temple Guards spend their lives in the service of their gods, protecting the clerics of the temples, and serving under the paladins devoted to their deities. Proud servants of the divine, Temple Guards may not have sworn a solemn oath to give them power, or devoted themselves to the worship of their deities, but their strong wills and beliefs have won them the favour of their deities, and granted them limited divine power.

Temple Guard Features

FIGHTER LEVEL FEATURE
3rd Knowledge of the Faithful, Radiant Strike
7th Holy Shield
10th Healing Light
15th Celestial Channelling
18th Channelling Adept

Knowledge of the Faithful

When you choose this archetype at 3rd level, you gain proficiency in the Intelligence (Religion) skill, and for any ability check you make with this skill, your proficiency bonus is doubled.

Radiant Strike

Starting at 3rd level, once per turn, whenever you hit with a weapon attack, you can deal an additional 1d4 radiant damage to your opponent.
The damage die increases as you gain levels in this class. At 6th level (1d6), at 11th level (1d8), and at 15th level (1d10).

Holy Shield

Starting at 7th level, as a bonus action, you can generate a glowing shield of divine power that floats in front of you. For the duration, your AC increases by 2, and you are resistant to radiant damage. This shield lasts for 1 minute or until you are knocked unconscious, whichever comes first. You can dismiss this Holy Shield as a free action. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses at the end of your next long rest.

Healing Light

Starting at 10th level, as a bonus action, you can radiate a bright light out from yourself. For the duration, you radiate bright light out in a 5 ft. radius and dim light for a further 10 ft. radius. At the end of your turn, you can select one creature, including yourself, within the bright or dim light radius. That target regains hit points equal to half your Fighter level, rounded down, + your Wisdom modifier (minimum of 0). This light lasts for 1 minute or until you fall unconscious, whichever comes first, and you can call on this Healing Light a number of times equal to your proficiency bonus. You regain all expended uses of your Healing Light after your next long rest.

Celestial Channelling

Starting at 15th level, as a bonus action, you learn to channel the divine powers awarded to you by your deity. This channelling lasts for 1 minute, or until you fall unconscious, whichever comes first. For the duration, you can use your Radiant Strike feature twice per turn instead of once, and you gain resistance to radiant damage if you don't already have it. If your Holy Shield feature is also activated at the same time, your resistance to radiant damage becomes immunity. For the duration, you also have advantage on attack rolls you make against undead opponents. You can use this feature once, and regain the use of this feature at the end of your next long rest.

Channel Adept

Starting at 18th level, you can use your Celestial Channelling feature twice per long rest instead of once.

Previous Versions

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4/11/2021 7:23:24 AM
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