Warlock
Base Class: Warlock

Whether willingly, begrudgingly, or jokingly - you have managed to make a pact and sign a contract with an evil fiend from the lower planes of this realm. Striving for the utter devastation and corruption of all mankind, tempting humans for centuries to perform horrendous and sacrilegious acts. At least, that's what they claim. In actuality, their true motives are questionable at best. Their calls come in rather randomly; becking you through means of radio, television, or even by carrier pigeon if necessary. Most commonly they will ask you to do seemingly meaningless tasks such as driving slow in the left lane or texting in the movie theatre with your phone's brightness set to max. While they claim these tasks will aid in mankind's demise, you have your doubts.

Expanded Spell List

Crowley lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Crowley's Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

alter self, cause fear

3rd

scorching ray, speak with plants

5th

grasping vine, hallow

9th

time stop

Serpents Blessing

When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level.

The Adversary, Destroyer of Kings, Angel of the Bottomless Pit, Great Beast that is called Dragon, Prince of this world, Father of Lies, Spawn of Satan, and Lord of Darkness' Luck

You can call on the adversary to alter fate in your favour. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Demon's Resilience

Once per rest, you gain resistance to fire damage but gain vulnerability to radiant damage. Damage from magical weapons or silver weapons ignores this resistance.

Ride in the Bentley

When you hit a creature with an attack, you can use this feature to instantly transport the target through hell. The creature is run over by a 1926 Bentley and causes the creature to hurl through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

The Serpent Of Eden Image

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