Base Class: Warlock
The Queen
The Queen reserves her strength deep underground in a protective heart as her colonies spread. She is the very symbol of the life cycle - belonging to neither plants nor animals, per powers reside in growth and decay. Without one there is no other. The Queen wishes to decay what is at its end and despises those who extend their life cycle. She also believes in regrowth and turning on thing into another and the growth of new things.
Her kingdom was decimated by other Underdark species and those who reserve through magical means. She wishes to restore her mushrooms and fungi to the land and restore the cycle. Her sentient beings desire to be restored and to finally achieve melding.
You are the The Queen's last hope and she will protect you with all her remaining power.
Physical Description
Ranging anywhere from 4 to 6 feet Myconids are brightly coloured fungi creatures who come in all shapes and sizes.Their physical features vary greatly from circle to circle and even within the circles themselves. The inside of a myconid has a soft texture similar to that of a mushroom however their bones are near the surface, and are hard and have a seemingly metallic feel. Because of their fungi origins myconids are very light, however, their endoskeleton does contribute something and they are usually between 20-30 pounds (9 to 14 kg) Though they are of a similar height to humans they are slow to move, however, their tough natural hide makes up for the disadvantage. All myconids have an aversion to sunlight and most do not wear clothes.
History
Not much is known about myconid history as it is passed down telepathically from generation to generation, and not generally shared with outsiders.
Society
Myconids live in the underdark in various colonies called circles, a circle consists of twenty or more myconids who live together work together and meld together. A meld is usually presided over by a sovereign which is the largest in the myconid colony. A sovereign can preside over multiple circles. myconids are intelligent fungi who seek enlightenment and deplore violence. When approached peacefully myconids will very happily allow safe passage provide shelter and give advice about the surrounding area. Most time spent in a circle is devoted to melding. A meld is a form of communal meditation in which myconids are able to transcend their boring underground existence. The myconids have special spores called rapport spores which are used to communicate telepathically. During a meld, they use these spores to bind into a group consciousness. Hallucinogenic spores are then introduced to create a shared dream which provides social interaction and entertainment. Many myconids consider this to be the sole purpose of their existence. They meld in pursuit of collective union spiritual apotheosis and higher consciousness. Myconids reproduce through carefully controlled sporing so as to not overpopulate the colony.
Myconid Names
Myconids do not identify as one sex or the other and thus do not have male or female names. Because myconids usually communicate telepathically, they do not have names for each other, however, members of other races who are not as fond of telepathic communication will give names to their myconid friends. Thus nicknames vary greatly
Expanded Spell List
The Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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Decompose
DECOMPOSE Beginning at 1st level, you may grow a consuming fungal bloom that can use its energy to replenish your own vitality. As a bonus action, you designate within 30 feet of you either an unattended non-magical object made of organic matter that can fit inside a 5 foot cube, or a body of a dead creature of size small or larger that does not belong to an elemental, undead, or construct.
If this feature targets an object, the object takes acid damage equal to 15 plus your warlock level as mushrooms sprout throughout it. If this reduces the object to 0 hit points, it disintegrates instantly, leaving only a cloud of spores behind.
If this feature targets a dead body, the body is immediately consumed and destroyed, becoming a field of mushrooms equal in size to the corpse of the creature that is difficult terrain to all creatures other than you.
You then gain hit points equal to your warlock level plus 5 hit points if this effect consumed a small creature, plus 10 hit points if it consumed a medium or large creature, or plus 15 hit points if it consumed a huge or greater creature.
After you use this ability, you must complete a short or long rest before you may use it again.
Psychoactive Spores
PSYCHOACTIVE SPORES Starting at 6th level, you are able to exude a cloud of spores that can placate an attacking enemy. Whenever an enemy creature within 15 feet of you damages you with an attack, you may use a reaction to force the creature to make a Constitution saving throw against your spell save DC. If the creature fails, it is stunned until the end of its next turn. Undead, constructs, and other creatures that do not need to breathe automatically succeed on this saving throw
After you use this ability, you must complete a short or long rest before you may use it again.
Mycleium-Blood
MYCELIUM-BLOODED Starting at 10th level, the fungal gifts of your patron grow throughout your bloodstream, making you more resilient to toxins. You are resistant to poison damage, and you have advantage on any saving throws you make against poison, disease, or effects that cause those conditions.
Spore Guardian
SPORE GUARDIAN Once you reach 14th level, you learn the secret to reanimating the dead by infesting fallen bodies with mycelium. As an action on your turn, designate a large or smaller dead body of a creature with a CR no greater than 6 that is not an elemental or ooze and that is within 30 feet of you. This body rises as a spore servant, using the statistics the creature had when it was alive and applying the Spore Servant template found on page 230 of the Monster Manual. This spore servant lasts for up to an hour, until it drops to 0 hit points, or you dismiss it with another action, upon which it crumbles into a cloud of spores, destroying its body.
Your spore servant has an inherent mental link with you, and responds to any telepathic orders you give it, always giving your orders the highest priority. If you don't issue any commands to your spore servant, it will defend itself from hostile creatures, but otherwise will take no actions. When you first summon your spore servant, or when it first enters combat, it rolls its own initiative and acts on its own turn, independently of you.
After you use this ability, you may not use it again until you have completed a long rest.
Previous Versions
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