Base Class: Barbarian
While some barbarians' rage is fueled by the adrenaline of battle, those that follow the Path of the Righteous empower their rage through the hatred of evil and sin. Though they do not necessarily serve a specific deity, Barbarians of this path can even use the divine energy of their rages to cast spells that normally one folk of the cloth might.
Righteous Fury
Starting at 3rd level, when you choose this path, your rages are empowered with a holy anger. While raging, you have resistance to radiant and necrotic damage and your melee weapon attacks deal an extra 1d6 radiant damage.
Fury Points
The divine energy that fuels your rage allows you to cast spells while raging. When you enter your first rage during an encounter as a bonus action, you gain 1 fury point (2 at 6th level, 3 at 11th level, and 4 at 14th level), gaining an additional point whenever you take the weapon attack action on your turn (two or more weapon attacks in one turn still only generates 1 Fury). Fury points can be used to cast spells while raging (while also consuming a spell slot) or to use other abilities described later in this Path. A first level spell requires 1 fury point. A second level spell requires 2 fury points, and so on. Ending a rage in any way removes all Fury Points.
You may still cast spells without raging. Doing so consumes a spell slot as normal.
Spellcasting
Charged with divine power, you can cast spells from the Cleric Spell List while not raging, and with Fury Points while raging. Wisdom is your spellcasting ability. (Spell DC: 8 + Wisdom modifier + proficiency bonus). The Barbarian Table shows the cantrips and spells known at each level and when you are able to use Fury Points to cast them. Note: You can cast, but not concentrate on spells while raging.
|
Level |
Features |
Cantrips |
—Spell Slots per Spell Level— |
|||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
||||
|
1st |
|
|
_ |
_ |
— |
— |
— |
— |
— |
— |
— |
— |
|
2nd |
|
|
_ |
_ |
— |
— |
— |
— |
— |
— |
— |
— |
|
3rd |
|
|
2 |
* |
_ |
— |
— |
— |
— |
— |
— |
— |
|
4th |
|
|
2 |
* |
_ |
— |
— |
— |
— |
— |
— |
— |
|
5th |
|
|
3 |
* |
* |
_ |
— |
— |
— |
— |
— |
— |
|
6th |
|
|
3 |
* |
* |
_ |
— |
— |
— |
— |
— |
— |
|
7th |
|
— |
3 |
* |
* |
_ |
_ |
— |
— |
— |
— |
— |
|
8th |
|
|
3 |
* |
* |
_ |
_ |
— |
— |
— |
— |
— |
|
9th |
|
— |
3 |
* |
* |
* |
_ |
_ |
— |
— |
— |
— |
|
10th |
|
|
4 |
* |
* |
* |
_ |
_ |
— |
— |
— |
— |
|
11th |
|
|
4 |
* |
* |
* |
_ |
_ |
_ |
— |
— |
— |
|
12th |
|
|
4 |
* |
* |
* |
_ |
_ |
_ |
— |
— |
— |
|
13th |
|
|
4 |
* |
* |
* |
* |
_ |
_ |
_ |
— |
— |
|
14th |
|
|
4 |
* |
* |
* |
* |
_ |
_ |
_ |
— |
— |
|
15th |
|
|
4 |
* |
* |
* |
* |
_ |
_ |
_ |
_ |
— |
|
16th |
|
|
4 |
* |
* |
* |
* |
_ |
_ |
_ |
_ |
— |
|
17th |
|
|
4 |
* |
* |
* |
* |
* |
_ |
_ |
_ |
_ |
|
18th |
|
4 |
* |
* |
* |
* |
* |
_ |
_ |
_ |
_ |
|
|
19th |
|
|
4 |
* |
* |
* |
* |
* |
_ |
_ |
_ |
_ |
|
20th |
|
|
4 |
* |
* |
* |
* |
* |
_ |
_ |
_ |
_ |
Radiant Burst
Beginning at 6th level, you can use the righteous anger pent up inside you to unleash a devastating burst of radiant energy. As a bonus action, you may end your rage to emit a 10 ft sphere of radiant energy around you. Any creatures within that radius must succeed a Dexterity saving throw against your spell save or take radiant damage equal to 1d6 for each fury point you have. On a success, the damage is halved. Any additional fury points are lost following the use of this ability. Radiant Burst is automatically activated if your hit points drop to 0 while raging.
Holy Preparation
At 10th level, you have begun to understand how your fury and divine energy interact. As a bonus action, you may gain 1d4-1 (minimum 1) additional fury points.
Holy Savagery
At 14th level, you have gained such a seething righteous anger that the divine energy within you can coalesce with your fury to overtake your body. Once per long rest, in place of going into a rage, you may instead allow your divine rage to overtake you as a bonus action, lasting until all hostile creatures have fallen (you may not willingly end this form until you are out of combat). If a hostile creature with an evil alignment attempts to escape, you must pursue it, stopping only if pursuit would cause you harm, the creature enters another plane of existence, you know longer know where the creature is, or the creature dies.
When in this avatar form, your eyes begin to glow with a holy fire and any undead, fey, fiend, or aberration that can see you must make a Wisdom save versus your spell DC or be frightened of you (a creature affected by the Blinded condition automatically succeeds the save). Additionally, this avatar form gives you all the benefits and abilities of a rage, including immunity to radiant damage. Radiant Burst does not end Holy Savagery and deals 1d8 radiant damage per Fury Point instead of 1d6.
When Holy Savagery ends, you take a point of exhaustion.
Previous Versions
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9/14/2018 7:23:32 PM
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10/17/2019 6:05:02 PM
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4/12/2021 11:36:54 PM
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615
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613
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614
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617
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