Base Class: Barbarian
“Filth and grime, pox and slime, beating wings and seeping grue, bring your fluxsome energies, bring unclean life, we beseech you...” Follower of the Fetid Father.
You are An envoy of The Fetid Father, A Blade of rot and Refuse, a Bringer of pustules and Leprosy, a Rotbringer. You are the thing that breeds the rot, the one that feeds on the energies of death. And in Feeding, and Spreading the Blessings of Rot, you bring new life to the Willing, and unwilling of the world.
Rot Rage
The rot gives you the ability to share his blessing, causing all near you to take necrotic Damage.
starting at 3rd Level, Whenever you enter a rage, you exude an 15 ft sphere aura that rots all including you, dealing 1d4+ your constitution modifier necrotic damage to all creatures when they enter it for the first time, and at the start of their turn unless they succeed on a Constitution saving throw , the necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
Rot Born
You have chosen the Path of Decay, and it shows. Starting at 3rd level, you Have a rotting feature, either causing rot or covered in it, your blessings are always present. You gain resistance to necrotic damage.
Rot's Rule
you start to understand the life granted by rot itself, you wish to share it with others, willing or not.
at 6th level, Anyone within your aura, including you, when healed is healed for the max amount of the dice used. if a target is healed, they lose resistance if they have it, or gain vulnerability to necrotic damage, until the end of their next turn.
Bursting Strikes
Whenever you strike your enemies, the rot can spread. Whenever you are hit, the rot Will Spread.
At 10th level, Whenever you hit an enemy with a melee weapon, as a bonus action, you can cause your Rot rage Aura to pulse, acting like it was just Cast. Whenever you are hit by an attack, you can use a reaction to Pulse the Rot rage Aura.
Rotlord's Bounty
at 14th level, While Raging, you are granted Absorption of necrotic damage. Healing, instead of Taking Damage from it. you also Extend this Benefit to Up to your con modifier of targets, until your Rage ends. The vulnerability caused by your aura, causes the healing to double, acting like vulnerability but healing instead of damaging you or the targets affected by your Benefit.
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