Paladin
Base Class: Paladin

An Oath of Elements Paladin has one only rule, that is to protect. They trust on their own strength over those granted by Gods. An Oath of Elements Paladin might still serve a God, but his true power comes from his need to help those he cares about.  An Oath of Elements Paladin will never hide behind others.

Oath Spells

You gain oath spells at the paladin level listed below.

  • Level 3         Absorb Elements, Armor of Agathys
  • Level 5         Misty Step, Enlarge/Reduce
  • Level 9         Haste, Thunder Step
  • Level 13       Dimension Door, Fire Shield
  • Level 17        Far Step, Steel Wind Strike

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options 

  • Force of Will. When you use this channel divinity option, you can use an action to push any number of creatures of size Large or smaller within 10 feet of you, towards you or away from you by five feet. When you reach 10th level in this class, the distance you can move them increases by 10 feet, and you can also push creatures of size Huge. Creatures of size Large or smaller will also have to make a strength saving throw or be knocked prone starting at level 10.
  • Elemental Adaptation. As a bonus action, you can pick one of the following damage types; acid, cold, fire, lightning, or thunder. For one minute, whenever you use divine smite or improved divine smite, you can use the chosen damage type instead of radiant damage. 

Element's Protection

By 7th level, your connection with the elements becomes so powerful, you create an protective aura around you.

Every time you finish a long rest, pick any three of the following damage types; acid, cold, fire, lightning, necrotic, poison,  psychic or thunder. Any friendly creature within 10 feet of you, has resistance to the chosen damages type, until you finish another long rest. The radius of the aura increases to 30 feet at level 18.

Elemental Prodigy

Starting at 15th level, your ability to use the elements to amplify your battle prowess increases. You can create tendrils of fire, ice, and thunder to wrap around you giving you the following benefits.

You can cast Tenser's transformation once per short rest without expending any spell slots. You can also do so again, if you expend spells slots whose sum of levels equal to six.

Elemental Monster

By 20th level, your battle prowess increases to an all time high.

Once per long rest, you can cast Investiture of Flame, Ice, Stone, or Wind, without requiring concentration. Any action you can cast using that spell, can be cast as a bonus action for you.

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