Base Class: Wizard
You have not studied in a college or a school but a cult, that cult, speciallizes in elemental conjuring, an art that is said to be able to create giant flaming dragons from thin air. Think about how your character might have stumbled across this cult, if your character is a drow, maybe they were activley seeking it out to strengthen their dark magic, if you are are a human, maybe you came their out of curiosity, or maybe you came for reasons unknown to your village, who believe you are a noble warrior.
Elemental savant
Beginning when you select this school at 2nd level, you learn the four basic elemental manipulation cantrips, these don’t count agains your known cantrips.
Elemental overload
You can push any of the four basic elemental cantrips beyond their limits at any point, this means you can use them to deal damage, which is equal to 1d4 times your wizard level.
Elemental resistance
You gain resistance to fire damage and cannot drown or suffocate.
Super intelligent
You gain your intelligence modifier on all ability rolls
White hot flame
When dealing fire damage, before the damage roll, you can consider the target vulnerable to fire damage. This feature doesn’t work on targets who are immune to fire damage.
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