Base Class: Fighter
Dancing along the wind, Wind Striders harness the air around them to cut down their foes with the very air they breathe. Agile, deadly, yet cunning, Wind Striders will skirt be able find the perfect opportunity to cut down their opponents to size. However, Wind Striders also enjoy the simpler things in life, often travelling and taking their time to appreciate different cultures they find themselves in on their way across the world.
Sweeping Blade
At 3rd level, your ability to mingle with the wind allows you to move more elegantly during battle. When you hit a creature with a melee weapon attack, you can deal an additional 1d4 magical slashing damage and move to an unoccupied square within 10 feet of your opponents. This movement does not provoke opportunity attacks. The damage of the feature increases by 1d4 for each Sweeping Blade you have used during your current turn. Once you have used your sweeping blade on a creature, you cannot use it on the same creature again until the start of your next turn.
You gain 2 uses of this feature, regaining both when you roll for initiative. Further, if you end your turn without having used this feature, you regain one expended use.
At 10th level, you gain a third use of this feature and the damage increases to 1d6.
En Garde
At 3rd level, while you are not wearing any armor and are holding a one-handed melee weapon and no shield, your AC is equal to 10 + your strength modifier + your dexterity modifier. Further, you gain an increase of 10 feet to your movement speed.
Wanderer
At 7th level, your travels have granted you insight into the simple pleasures of life. You gain one skill proficency of your choice, one tool proficency of your choice and fluency in one language of your choice.
Further, you choose one of the following Ability Scores: Intelligence, Wisdom or Charisma. You may add half your proficency bonus to any ability check with that ability, that does not already use your proficency bonus.
Charisma
You may add half your proficency bonus to any ability check that uses Charisma, that does not already use your proficency bonus.
Intelligence
You may add half your proficency bonus to any ability check that uses Intelligence, that does not already use your proficency bonus.
Wisdom
You may add half your proficency bonus to any ability check that uses Wisdom , that does not already use your proficency bonus.
Steel Tempest
At 10th level, your strikes, parries and movement manipulate the wind, allowing you to harness it. While you are wielding a one-handed melee weapon and no shield, your reach on melee weapon attacks is increased by 5 feet.
Further, whenever you use your Action Surge, you regain all uses of your Sweeping Blade feature.
Wind Barrier
Starting at 15th level, you can call upon the wind that surrounds you to shield you from Harm. Whenever you use Sweeping Blade, you gain 3 temporary hit points. If you use Sweeping Blade while you have temporary hit points from this feature, you can add another three to their total. These temporary hit points last until the star of your next turn.
Last Breath
At 18th level, you can strike your foes with the force of a hurricane. At the beginning of your turn, you can become on with the wind until the end of your turn (no action required).
While you are one with the wind, you dont expend any uses of Sweeping blade when you use it, and you may use it against a creature that has been targeted by it on this turn already.
You can use this feature twice, regaining both uses on a long rest.
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