Base Class: Monk
Monks of this Way are dedicated to traditional arts. They put their talents to use entertaining customers on the occasion of banquets and performances. Geishas are further skilled in the art of seduction, able to charm their patrons through conversation, song and dance. A travelling geisha may enjoy pretending to be an innocent willow or an alluring flower, but in battle, a geishas training and enchanting beauty turns them into a fierce fighter.
Traditional Arts
When you choose this tradition at 3rd level, you gain expertise in the Performance and Persuasion skills. Further, you gain proficency in two instruments of your choice.
Deceptive Dancer
Starting at 3rd level, you gain the ability to move with such entrancing beauty that your movements cannot be predicted. When attempting to shove or grapple a creature, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) check. In addition, after attempting to grapple or shove a creature, you can make one unarmed strike or spend one ki point and use your flurry of blows feature as a bonus action.
Sensual Touch
At 6th level, you gain the ability to get into a persons mind with the soft caress of your cheek.
You can expend 1 ki point and use your bonus action to alluringly touch a creature within 5 feet of you. That target must succeed on a Wisdom saving throw against your ki save DC or be entranced by you for 1 minute. A creature immune to being charmed automatically succeeds on that saving throw. An entranced creature can repeat the saving throw at the end of each of its turns, as well as any time it takes damage from you.
While entranced in that way, a creature has disadvantage on ability checks and saving throws it makes in response to your monk features. Further, you have advantage on all Charisma (Persuasion) and Charisma (Deception) checks made towards it.
To target a creature with this feature, you must not have damaged it within the last hour.
Red Light District
Starting at 11th level, your past hardships have allowed you to steel yourself in times of fatigue. When you would gain a point of exhaustion, you can instead choose not to. Once you use this feature, you cannot use it again until you finish a long rest.
Warm Embrace
Starting at 17th level, your gentle embrace is irresistible. Any creature who targets you with an attack or harmful spell while under the effect of your Sensual Touch must succeed on a Wisdom saving throw against your ki save dc. On a failed save the creature must choose a new target or lose the attack or spell. Additionally, you can now use your sensual touch on creatures you have recently damaged.







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