Monk
Base Class: Monk

Monks of the Way of the Awakened Eye reach for a new level of awareness and perception. They train to open their third eye and see beyond what can be normally perceived.

Third Eye

When you choose this tradition at 3rd level, you gain a heightened awareness of both physical and magical presenses. You have blindsight out to 15 feet. You know if any creatures within this area are currently affected by the exhaustion, frightened, or poisoned conditions. When you reach 6th level in this class you can also tell if a creature is affected by the charmed condition as well.

Additionally, you can cast the detect magic at will without expending a spell slot. Wisdom is your spellcasting ability for this spell.

Heightened awareness

When you reach 3rd level in this class, you gain proficiency with your choice of survival, insight, medicine, or perception

Insight

you gain proficiency with the insight skill.

Medicine

you gain proficiency with the Medicine skill

Perception

you gain proficiency with the perception skill

Survival

you gain proficiency with the survival skill

Invoke the Eye

Beginning at 6th level, you learn how to create a great eye out of ki. As a bonus action, you may spend 3 ki points to create a 15-foot radius sphere centered on yourself. The sphere lasts for 1 minute or until you dismiss it as a bonus action. While within this sphere, on your turn you may make attacks with monk weapons or unarmed strikes against any targets within the sphere, as long as they are not behind total cover, regardless of the distance, as long as you do not use any movement on that turn.

Piercing Gaze

When you reach 11th level, your senses have been honed to the point that practically nothing can escape your senses. You gain truesight out to 30 feet and the range of your blindsight increases to 30 feet. Additionally, once per turn when you hit a creature within the area of the sphere created by your Invoke the Eye feature, you may spend 1 ki point to mark that creature for 1 minute or until the sphere disappears. While a target is marked, you always know its location as well as whether it is moving and which direction it is moving. Whenever you hit a marked creature with an attack, you may choose to dismiss the mark. If you do, the target takes additional force damage equal to on roll of your martial arts die. You may have a number of creatures marked in this way equal to your proficiency bonus.

Shared Sight

Once you have reached 17th level, you have gained the ability to grant others your senses. as an action, you may expend 3 ki points and grant up to 5 other willing creatures within 5 feet of you blindsight and truesight out to 30 feet. A target retains these senses for 1 minute, until you dismiss it (no action required), or until you are no longer on the same plane of existence. At the end of the duration, you may spend 1 ki point to extend the duration by one minute as a bonus action.

You may communicate telepathically with any number of the targeted creatures at any distance and they can respond telepathically. As a bonus action, you may choose to perceive through a target's senses until the end of your next turn, and you can use a bonus action on subsequent rounds to maintain this effect, extending the duration until your next turn. You may also use a bonus action to allow a willing target to perceive through your senses for one round. you may extend the duration of this effect in the same way.

as an action on your turn, you may spend 2 ki points to teleport to a space you can see within 30 of where you are seeing it from, regardless of whether you are seeing it through your own senses.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2021 7:11:40 PM
1
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes