Wizard
Base Class: Wizard

Hemomancers are more closely related to blood hunters than other wizards. The strange and secret world of blood hunters isolates themselves in academies far from the judging eyes of sociaty. Using the art of hemomancy to empower their spells to aid in their fight against the creatures in the dark. Hemomancy offers many ways to change and empower your spells but at the cost of self-harm.

Written in blood

When copying a spell into your spellbook you can replace the expensive ink with your blood. instead of spending gold, you can take 1d8 hemocraft damage per spell level.

Sanguine Spellcraft

Invoke the power of blood magic to enhance and modify your spells.

Crimpson Rite

you take 1d8 hemocraft damage to empower your spell. You can add 1d8 necrotic, fire or lightning damage to a spell. you can use this multiple times on a single spell.

 

Sacrifice Vitality

you take 1d8 hemocraft damage to extend the duration of your spell by 1 minute.

 

Vital Assault

you take 1d8 hemocraft damage to impose disadvantage on a saving through against a spell you cast. this must be done when casting the spell before dice are rolled.

 

Steal Vitality

Whenever a creature is damaged by a spell you cast you can gain temporary Hitpoints equal to half of the damage dealt. Whenever a creature fails a saving through against a spell you cast that does not do damage you may have that creature take 1d8 necrotic damage and you gain temporary hitpoints equal to the damage dealt this way.

Red Restoration

You can sacrifice your vital essence to regain spell slots. you can take 1d6 hemocraft damage per level of the spell slot.

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