Base Class: Warlock
Within the Plane of Dreams lives the young demigod Kaldara, the Princess of Dreams. While she is powerful in her own right, she's not well known enough to gain many religious worshipers. Despite this, she still wishes to influence the mortal planes. She makes pacts with mortals whose sleeping minds drift close to her realm, relieving their nightmares and offering power over dreams in exchange for them doing her will in the world.
Expanded Spell List
The Princess of Dreams lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Princess of Dreams Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Pierce the Veil
Starting at 1st level, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You also have advantage on Arcana checks dealing with the Plane of Dreams.
As an action, you can gain the benefits of the Detect Evil and Good and Detect Magic spells for 1 minute. You can use this ability a number of times equal to your proficiency bonus, and you regain all uses after you finish a long rest.
At 5th level, you also gain the benefits of the See Invisibility spell while using this ability. At 10th level, this ability lasts for 10 minutes per use. At 15th level, you also gain the benefits of the True Seeing spell while using this ability.
Enter the Dreaming
At 6th level, you can cast a more powerful form of the Dream spell. It acts as Dream, but with the following exceptions:
- Only you can act as the messenger
- When you appear monstrous and terrifying to the target you can deliver a message up to 25 words.
- When you force the target take damage, they take 4d6 psychic damage. This damage increases by 2d6 at 10th level and every 4th level after that.
At 8th level, your mastery of dreams allows you to enter the minds of those who don't normally dream. When you use this ability you can can now target elves, treating their trance as if they were asleep. However, elves have advantage on any save you force them to make with this ability.
Once you use this ability, you can't use it again until you finish a long rest.
Nightmare Stride
Starting at 10th level, you gain immunity to the frightened condition. You can also teleport to a point you can see up to 60 ft. away as a bonus action, and all creatures within 5 ft of your destination must make a Wisdom saving throw against your spell save DC or be frightened for 1 minute.
Once you use this ability, you can't do so again until you finish a short or long rest.
The Princess's Favor
At 14th level, you have become the chosen knight of Kaldara. You have gained her protection, and have been given the ability to pull objects from the Plane of Dreams to the walking world.
You gain immunity to psychic damage. In addition, you can cast the Creation spell without needing material components, and it acts as if you used a 9th level spell slot. Instead of material from the Shadowfell, you pull material from The Plane of Dreams.
Once you use this ability, you can't use it again until you finish a long rest.
Previous Versions
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4/16/2021 9:58:27 PM
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