Base Class: Warlock
The Eternal Flame cares for little other than its own growth, destroying all that would stand in its way and consuming. Warlocks of the Eternal Flame sacrifice the things most valuable to them in order to be gifted with a tiny spark of this power, keeping it fed in exchange for the power to dominate, immolate, and annihilate with abandon. Such warlocks can become single-minded in their pursuit, consumed with terrible wrath and obsessive desire.
Expanded Spell List
The Eternal Flame lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
(Searing Smite, Eruption, Flame Stride, Meteor Step, and Burning Aura are all illegal. You'll have to add them yourself.)
| Spell Level | Spells |
|---|---|
| 1 | absorb elements, searing smite |
| 2 | eruption, heat metal |
| 3 | fireball, flame stride (UA)/haste |
| 4 | compulsion, meteor step |
| 5 | burning aura, dominate person |
Hex Warrior
(okay, it's not actually Hex Warrior, but you need this feature to be able to select a weapon to act like Hexblade's Pact Weapon apparently?)
Blazing Form
Starting when you choose this patron at 1st level, you can unleash the spark of the Eternal Flame within you. As a bonus action, you magically wreathe yourself in swirling fire, and for 1 minute, you gain the following benefits:
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When you enter your Blazing Form, a layer of fire settles over your skin, warding off attacks. This flaming ward has hit points equal to your warlock level + your Charisma modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains. Once per turn, when you deal fire damage, the ward regains a number of Hit Points equal to your Charisma modifier. the ward's magic dissipates if you end your Blazing Form.
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When you enter your Blazing Form and again on each of your turns as a bonus action, you can create a magical blade of fire in your hand. It counts as a simple melee weapon with which you are proficient, deals 1d8 fire damage on a hit, and has the finesse, light, and thrown properties (range 20/60). You can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using this weapon.
If you drop the weapon, throw it, or end your Blazing Form, it dissipates at the end of the turn.
At 11th level, the damage of this weapon increases to 2d8. If you later gain the Pact of the Blade feature, this weapon can be used as your pact weapon.
Your Blazing Form ends early if you are incapacitated, and you can also dismiss the Blazing Form at any time (no action required). You can enter your Blazing Form a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Burning Soul
Also at 1st level, you learn the create bonfire and produce flame cantrips. They count as Warlock spells for you, but they don't count against the number of cantrips you know. In addition, you may absorb nonmagical fire you can see in a 5-foot cube within 30 feet as a bonus action, snuffing it out. You gain a number of temporary Hit Points equal to your proficiency bonus when you use this feature.
Unceasing Hunger
Starting at 6th level, your singleminded focus allows you to burn through incoming attacks as you pursue your goals.
While in your Blazing Form, and you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. If a creature marked by you attacks or casts a spell on anyone other than you, you can use your reaction to make a melee weapon attack against them. In addition, when you deal damage to a creature marked by your Blazing Form, you gain a bonus to your AC equal to your Charisma modifier (minimum of +1) until the start of your next turn. This bonus does not stack. You may only have one marked target at a time.
Undying Flame
At 10th level, your soul basks fully within the Eternal Flame, making normal fires seem painless in comparison. You gain resistance to fire damage. In addition, while in your Blazing Form, you gain immunity to fire damage, and as a bonus action you can teleport to open flames you can see within 60 feet.
Total Immolation
Starting at 14th level, when you enter your Blazing Form, you can deal fire damage equal to your Warlock level to all creatures within 5 feet as part of the same action. You also gain temporary Hit Points equal to your Warlock level when you do so.







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Posted Oct 9, 2021This subclass is also available on GMBinder here: https://www.gmbinder.com/share/-MXzMqpz0tMhIsTKw4uG