Barbarian
Base Class: Barbarian

The Path of the Drained is walked by barbarians who walk the edge of life, thriving under pressure. To this end, a follower of this path starts an assault from within the fray, but attacks from a distance when he or she is feeling rather light on blood. Upon growing more powerful, the barbarian learns to tightly control that vitality to sprint along the edge of life with confidence.

Bloodlet Rage

Starting when you choose this path at 3rd level, when you enter a rage, you gain temporary hit points equal to half of your missing hit points until your rage ends.

In addition, you can end your rage freely on any turn, instead of using a bonus action on your turn.

Grievous Throw

Also at 3rd level, whenever you are raging while missing more than half of your hit points, you can add your Rage Damage bonus to ranged weapon attacks using Strength.

Headhunter

Starting at 6th level, your low-blooded body is hard to sniff-out. You cannot be detected by any magical effects that seek out creatures. You also cannot be tracked by smell unless you are carrying something with a strong odor.

Volemia

At 10th level, whenever you enter a rage, you can choose to reduce your current hit points by any number that does not reduce you to 0 or fewer hit points. You can have this effect occur before or after your Bloodlet Rage feature takes effect.

Whenever your rage ends, you can spend up to half of your remaining barbarian Hit Dice to regain hit points.

Guillotine

Beginning at 14th level, your ranged weapon attacks using Strength benefit from your Brutal Critical feature if you are raging. On your turn, if you use your Reckless Attack feature and you have lost at least one hit point since the beginning of your previous turn, you also have advantage on ranged weapon attack rolls using Strength until your next turn.

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