Base Class: Warlock
The Breaker of Chains is an incredibly mysterious entity. Many of those trapped, imprisoned, or otherwise held against their will cry out for help, for freedom, to break their bonds, to escape. Sometimes people escape mysteriously, leaving nothing behind. Some stories speak of the imprisoned killing their captors before leaving. Many of these stories may not be connected, but there are a few scholars that believe that there is an unknown entity that assists the imprisoned.
They are correct.
Being connected to the Breaker of Chains brings about a rage in the warlock in regard to imprisonment. They tend to be indifferent about the imprisonment of others, though some take up the work of their patron, seeking to free those wrongfully imprisoned as an obsession. Most warlocks with this patron would rather die than be imprisoned in an area where they cannot escape from. Luckily, these tend to be rare places indeed.
Step of the Unchained
At 1st level, your movement speed increases by 5 feet. At 10th level, your movement speed increases by an additional 5 feet. This increase applies to all movement types you have.
Will of the Unbound
At 1st level, your patron grants you protection from all those who would contain you. You ignore difficult terrain, and have advantage on saving throws and ability checks against any effect that would reduce your movement speed, including opposed grapple checks, and effects that would impose the following conditions: Petrified, Paralyzed, or Restrained.
Expanded Spell List
The Breaker of Chains lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| 1st | Disguise Self, Longstrider
| 2nd | Blindness/Deafness, Pass Without Trace
| 3rd | Blink, Haste
| 4th | Freedom of Movement, Greater Invisibility
| 5th | Modify Memory, Teleportation Circle
Aura of Freedom
At 6th level, you exude a 30 foot aura of uncontainable movement. You, and all allies within the aura, ignore difficult terrain and cannot be restrained or have their movement speed reduced. This does not prevent effects which prevent characters from taking a move action or from moving at all.
Irrepressible Stride
At 10th level, as a bonus action, you cause yourself to ignore physical barriers. Until the end of your next turn, you may move through solid objects, taking anything you are carrying with you. If you end your turn within a solid object you take 1d10 force damage. If this ability ends while you are inside an object, you are shunted to the nearest empty space, taking 1d10 damage for each 5 feet of space you are moved through to get there. You may use this ability a number of times per day equal to your Charisma modifier.
Inexorable Soul
At 14th level, you are unable to be contained against your will. As long as you are conscious, you cannot be grappled, and are immune to being paralyzed, petrified, or restrained. In addition, once per day, you may cast the Teleport spell without expending a spell slot.
Previous Versions
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