Base Class: Rogue
As a Hidden One, you will work in the shadows for the people, fighting against the opression and injustice to safeguard thir free will throught precise assassinations of enimies who threaten these ideals. Hidden Ones usually dress robes with a hood to help mask their identity. This does not mean that a member of this brotherhood forego personalization however. As a Hidden one, you embrace the individuality and beauty in ecentricity amongst people. As Hidden one, you also have rules that you must follow when you enter in this brotherhood.
Freedom - As a Hidden One you fight in the name of freedom. The freedom of religion, freedom of speech and freedom to act. You are a harbinger of those bound in chain. Restore liberty and fight in pursuit of equality for the masses. Only united and strong can you bring true liberty to the people and those around you.
Break The Chain - Break the chain that threatens to restrain the people’s liberty. If freedom is to be ensured, there are those who must die. In the pursuit of freedom for all, those which threaten the name of freedom must be relieved of their lives so others can keep theirs.
Spread Change, Not Chaos - The work of a Hidden One is rife with chaos, progress and desire for change. A Hidden One has the responsibility to always try and mitigate the chaos that their goals may result to the very best of their abilities. A Hidden One can not conflate change and chaos and must always strive to attain control and responsibility over their actions. Anarchy, destruction and chaos inevitably gives way for tyranny and oppression
BREAKING THE CREED
A Hidden One that breaks the creed is taken to be judged by the Council, the higher powers within the Hidden Ones Brotherhood. If the council determines through a vote to expel the hidden one, then the hidden one is stripped of their rank and exiled from the Brotherhood. Rogues that have been exiled from the Brotherhood lose access to their subclass features as well as their Brotherhood Armaments, which are surrendered to the council upon expulsion. In rare cases of extreme disregard for the creed, some expelled members have become targets that are hunted down by their former brothers.
Special thanks to: K1Shiba, SammitheFox, the authors of Assassin Essentials and my dear friend Carvalho who helped me a lot in all this homebrew.
Editor's note: this is my first very homebrew and if you have any advice or share a review just text me. Hope y'all like the homebrew, peace.
Assassinate
Starting at the 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Hidden Blade
Also at the 3rd level, you receive the one of the most important tools of this archtype. You receive your hidden blade, the signature weapon of this brotherhood. If you loose it or wish own a second blade, you can use the tinker's tools and 75gp worth of materials to craft a new one. Your hidden blade which causes 1d6 of piercing damage, It's weight is 1 lb, has finesse, glove and light properties and to you enemies detect you weapon, they must make a Perception DC15 to unveil the blades's location on the bracer.
This concealed weapon is the signature weapon of the Hidden Ones. It is primarily used for assassinations, as the blade can be controlled by the user to hide under their sleeve and then extend instantly to stab a creature with a single touch. The weapon is also lightweight and retractable, making it perfect for carrying while avoiding detection or chasing a creature
Hidden Ones Trainning
As a Hidden One, you have a arduos training in your social stealth and your climb abiliities. At 9rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement and when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. You also now learned how to make a Leap of Faith, that is an integreal part of the hidden ones acrobatic techniques and the initiation for recruits, you have learned to do it. You can leap from any high ledge, plummeting hundreds of feet and incurring no fall damage as long as there is something soft and cushioning below, such as a pile of hay, a body of water at least 10 feet deep, or a suitably large bush.
In addition you have advantage in Stealth and Deception checks when you blend into a crowd. A crowd is considered to be a group of at least 3 figures.
Eagle Vision
Starting at 13th level, you have learned the secret signature magic of the Hidden Ones. Now you can cast "Find Familiar", you can use this feature a number of times equal to half your Wisdom modifier (rounded down, minimum 1).
The magic "Find Familiar" has some modifications:
. Your familiar is an eagle (you can expecify the race of your eagle with your DM).
. The familar classify as a Beast.
. It has 10 ft., fly 60 ft speed.
. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
The Lord Of The Duat Awaits
At 17th level, you have mastered and refined the Hidden Ones special ability ensuring your enimies meet the gerat Amun in the Afterlife. When you execute a stealth sneak attack (you do not include the Assassinate ability). You can abdicate your sneak attack damage to make your target make a constitution saving throw DC ( 8 + your Proficience bonus + your Dexterity modifier). The target is instantly killed if it has 100 or less hit points and failed the save, or takes 10d10 of your weapon type of damage on a successful one or has 100 or more hit points. Once you use this feature, you can't use it again until you finish a Long Rest.
Previous Versions
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4/25/2021 5:47:38 PM
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1.5
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Coming Soon
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