Base Class: Bard
Th college of rock teaches bards the power of music and how to effect their surroundings. It focuses on musicality and sound. Being able to knock over enemies with fully prepared sonic voices. Turning themselves into the perfect ,battling, rock star.
Bonus Proficiencies
When you join the College of Rock at 3rd level, you have now honed your guitar playing skills. you gain proficiency in performance and a skill of your choice. Additionally, you gain proficiency in your song of rest.
Aura of rock and roll
Also at 3rd level, you can pull out you guitar and start ripping through notes. Your target must make a constitution saving throw. On a fail, your target takes 3d8 phsycic damage from confusion. You now have advantage on the next attack roll against that creature.
Aura of classic rock
At 6th level, just as guitarists take licks from others, you can now learn two spells of your choice from any class. A spell you choose must be of a level you can cast. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know. Additionally, you now have expertise in performance and now get a +2 modifier.
Aura of hard rock
As you and your allies run into battle. You will bring forth a song of rebellion. During one round, all your allies get +3 to AC and have advantage on attack rolls. Additionally, as a reaction, you may subtract the total of a bardic inspiration from any opponents attack during the round.
Aura of modern rock
With a loud rock voice, as an action, you create a sonic wave that tears the ground towards the target dealing 4d12 force damage. Roll higher or lower against the DM to see if you hit more than one target. Roll d4 to determine how many targets you hit within range.
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