Wizard
Base Class: Wizard

Honoring your studies to the school of animations, you specialize this power of magic into the inanimate objects surrounding your every day life. Bringing life to these objects, they are fully under your command. You strive for the greater knowledge of the unknown world, but also the knowledge and determination to make life more striving. 

Transmutation Savant

Starting at level 2 when you select this school, the time and efforts you use to cast transmutation spells are strong and will be copied into your spellbook half the time.

Minor Animation

Starting at level 2 after selecting the School of Animation, you can temporarily give an object life. However, there are restrictions, the object can be no longer than 5 feet on a side, as well as no heavier than 50 pounds. Doing a 10 minute ritual will allow you to animate an object for 90 minutes. This object gained levitation for a flying speed of 30 feet. Being in range of this Animation of 500 feet you may command this animation as a bonus action. 

Once this animation ends, if the object animated is broken, or not you may re-cast this ability.

Flying Forge

At the 6th level, you learn the spell Find Familiar. When you cast Find Familiar, your own mental capacity is the limit to this unique trait Animation has. You gain the ability to create anything you desire, as long as the item itself isn't a highly magical source. After creating this item you gain the ability to move this item along with yourself as a bonus action, however, you must be in at least 100 feet of your familiar. Whenever your cast a cantrip your flying familiar can move with this spell attack towards the target dealing the damage of its action.

Greater Animation

Beginning at level 10, when you cast your minor animation, you now target a creature up to 25 feet on a side and 500 lbs. This object can now have a flying speed of 50ft. 

Create Construct

Beginning at the 14th level, you gained the appropriate amount of experience to create your own Constructs. Looking into your innerself, you can create these manuals from thin air, however it takes 2 days to create the books. Upon a DC based on your GM you can shorten this time of the manuals with your proficient learning. 

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