Base Class: Wizard
The universe exists in a state of duality: light and dark, life and death, good and evil, law and chaos. An ancient order of wizards reasoned that magic, then, must have an opposite force. The wizards discovered a forced they dubbed "null," a strange force that could cancel or prevent magics. The lost artifact known as the Annulus was created by this cabal of wizards, if legend is to be believed.
Certain abjuration spells tap into this force, and stem from null magics: Counterspell, Dispel Magic, and Antimagic Shellare well-known examples of null at work. Any wizard, though, can learn those spells. Null mages learn to tap null instinctively, and can cause their spells that use null energy to have a greater effect. The greatest of these mages have even been rumored to remove the ability of others to cast spells permanently. These abilities make null mages powerful, but they are rare indeed. When unchecked magics threaten the world, however, it's a good bet that there's a null mage working to prevent it.
Null Spells
At 2nd level, a null mage develops a connection to null energies that grants them access to certain spells. These spells are always counted as prepared, but do not count against the wizards total prepared spells, as long as the wizard is able to cast spells of that level.
2nd Level- Shield
5th Level- Counterspell, Dispel Magic
15th Level- Antimagic Field
Mitigate
At 2nd level a null mage gains the ability to partially or totally reduce the effect of a spell that affects them. As a reaction a null mage may either roll a saving throw against a spell currently affecting them (if the spell allows a saving throw) or roll 1d10 and add their intelligence modifier, reducing the damage taken from a magical effect by the resulting number.
Countervail
At 6th level, a null mage has gained additional master over null. Any time you cast *Counterspell* or *Dispel Magic,* it is treated as if you had cast it using a spell slot one level higher. For instance, if you cast *Counterspell* using a fourth level spell slot, it counts as if you had cast it using a fifth level spell slot.
Baleful Cancellation
At 10th level, a null mage learns to create a painful feedback when countering the spells of another spellcaster. Whenever you successfully counter a spell using *Counterspell*, you may choose to deal 1d6 psychic damage to that caster per spell level of the countered spell. For instance, if you suceed at countering a fifth level spell, you may choose to deal 5d6 psychic damage to the target spellcaster.
Null Infusion
At 14th level, a null mage taps into the deepest secret of null energy: the ability to remove someone's capacity to cast spells. Once per day, as an action, you may touch one creature, who must make a Wisdom saving throw equal to your spell DC. If they succeed, this ability has no effect, they lose the ability to cast spells. They may repeat this saving throw at the end of their next turn. On a success, this effect ends. On a failure, they lose their spellcasting indefinitely. They may repeat this saving throw at the end of a long rest every day, ending the effect on a success.
This ability is very taxing for a null mage. If a creature fails its first two saving throws against this ability, the null mage may not use it again for seven days.
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