Barbarian
Base Class: Barbarian

Cow Punchers solve their problems with their fists, whether it's shaking them at a disagreeable feller in a disreputable saloon or using them to punch a slightly more disagreeable feller in a slightly less reputable saloon.  You've heard that Cow Punchers are in demand out West since The Cows Came Home, which stands to reason. The Cows aren't gonna punch themselves, after all.

This subclass is based on the Cow Puncher class from West of Loathing by Asymmetric Publications.

The Ol' One Two Three

When you chose this path at 3rd level, your Unarmed attack damage increases to 1d8.  Once on each of your turns when you attack using the Attack action, you may make an Unarmed attack as a bonus action.

Bull Stomp

Sometimes you just hate the ground.

Beginning at 3rd level, you can stomp the ground hard as an Action.  All non-flying creatures in a 10ft radius must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or take 1d8 bludgeoning damage and become prone. On a successful save, they take half as much damage and are not knocked prone.

Once you use this feature, you can't use it again until you finish a short rest.

Cowrruption

Beginning at 6th level, when you rage you can choose to be overcome by Cowrrupton. If you do, for the duration of the rage all melee attacks and damaging features from this subclass count as magical, and deal an additional 1d8 fire damage.

As a result of the Cowrruption, you gain advantage on Intimidation checks, and disadvantage on all other Charisma ability checks until your next long rest.

Menacing Moo

Moo at your foes, invoking the terror of the Hell Cow.

Beginning at 10th level, you can deliver a terrifying moo as a Bonus Action.  Creatures of your choice within a 15ft. sphere must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier).  If a creature fails, they have disadvantage on all attacks until the end of their next turn.

Once you use this feature, you can't use it again until you finish a short rest.

Infernal Brand

You have mooed into the abyss, and the abyss mooed back.

When you active Cowrruption, you may chose to invoke the Infernal Brand of Duke Bovicus.  If you do so, your Cowrruption damage increases to 2d8.  In addition, you take 1d8 fire damage at the beginning of each of your turns, as the brand sears your soul.  This damage may not be prevented or mitigated in any way.

Path Of The Cow Puncher Image

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