Sorcerer
Base Class: Sorcerer

Your blood is that of a queens though not in the sence of a monarch but alien.

Whether it's through unknown mutations in your body or simply the power waiting until you were stronger all that matters now is that the blood is awake and changing you it may manifest has a strange plated tail, your eyes becoming glossed over, or maybe even a strange chitin crown.

Your body as you progress through the bloodline will change drastically and you may experience draw backs such as nausea, split minds, or insanity though there may be more draw backs to the blood awakening in you.

Minor changes from the last one mostly some clarification and buffs.

Queens Tongue

At 1st level, Certain creatures begin to see you as there queen. Aberrations and Monstrositys that are a CR equal to or lower to half your sorcerer level(round down) obey your verbal commands(no action required) unless you have attacked the creature then they will not obey any commands given to them until 24 hours have past. A Abberation or Monstrosity affected by this affect can make a intelligence save against your spell save DC to resist your command though if the creature is less than 1/3rd your sorcerer level(round up) they cannot resist. Examples for level against CR for CR's unable to resist lvl1=CR1/2 lvl2=CR1 lvl3=CR1 lvl4=CR2.

Additionally when you talk to a Abberation or Monstrosity you can comprehend anything they say and they can comprehend anything you say.

Queens Resilience

As the queens blood begins to take effect and flow freely through your body you become more resilient. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin begin to become covered in pieces of plating. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Hive Weaving

Starting at 6th level, you can as a action weave a strange substance onto the ground to create a 5ft by 5ft square of difficult terrain(this difficult terrain does not affect you) this terrain last until a creature spends one minute clearing the area, this effect can be placed in the same spot multiple times if it is used twice in the same spot it is also elevated 5ft up and for every two times it is used on the same spot it is elevated an additional 5ft(to max height of 15ft).

Additionally when you make a area of difficult terrain you may spend 3 sorcery points to place a egg on the terrain the egg has 1Hitpoint and 10AC and is considered tiny if it must make a roll of any kind all of its stats are treated as a 10(+0) the egg is sticky and can be picked off the ground and will stick to what ever it touches, after one hour the egg will hatch into a offspring(the stats are shown bellow) the off spring will obey all commands given to it by you(no action required)control over the offspring cannot be taken away, you form a motherly bond with all offspring you create and can see through there sences at will and can telepathically talk to them from upto a mile away. The offspring go after your turn in initiative. You can only have a maximum of 2 offspring at any time. These features are biological and thus a anti magic feild cannot stop them.

 

Small aberration Or monstrosity, unaligned
Armor Class 14 (Natural Armor)
Hit Points 25 (4d10 + 5)
Speed 30 ft., swim 30 ft., climb 30 ft.
STR
9 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands all languages the creator knows
Challenge 3 (700 XP)

Amphibious. The Offspring can breathe air and water.

Lacking Diet. The Offspring does not need to eat, sleep, or breath.

Short Life. The Offspring can only live for 8 hours after hatching.

Defender. If the creator of the offspring is within 10ft of the offspring and is hit with a attack the Offspring can use its reaction to instead take the damage.

Actions

Multiattack. The Offspring makes two attacks one with there claw attack and one with there tail attack. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) peircing damage.

Queens Power

At 14th level, your transformation is almost complete and you gain the following benefits listed bellow

- You gain a 60ft climbing speed

- You gain a 60ft swimming speed

- You have advantage on wisdom(Perception) checks that rely on hearing or smell

- You do not need to eat, sleep, or breath and magic cant put you to sleep

Additionally you gain two natural weapons you are considered proficient in these weapons and they have the finesse and light properties 

- Claw 1d6+your charisma modifier slashing damage 5ft range melee weapon attack

- Tail 1d8+your charisma modifier(or your dexterity modifier your choice) peircing damage 5ft range melee weapon attack

These weapons are considered magical for the purpose of overcoming resistances and immunities.

Queens Form

Beginning at 18th level, your alien transformation is complete now as a bonus action you can spend 8 scorcery points to asume a large alien queen like form becoming a overwelming presence this transformation last for 1 hour but can be extended by spending 3 additional sorcery points to extend the duration for an additional hour as a bonus action, you can leave this form as a bonus action, while your in this form you gain the following benefits:

- Your size category becomes large or huge(your choice)

- Any spells you cast that deal damage deal an additional 1d8 of the spells damage type

- Any weapon attacks you make deal an additional dice of there damage 

- You can have a max of 5 Offspring at anytime(as shown in the Hive Weaving Feature) this overrules the limit(if you leave this transformation while you have more than 2 the rest die other than 2 you choose)

- If you lower a creatures hitpoints to 0 or kill a creature while in this form you can immediately afterwards spend 1 Scorcery point to create a Offspring in the creatures space(as shown in the Hive Weaveing feature) an Offspring created this way functions the same way as shown in the Hive Weaving Feature

This effect is considered biological and thus a antimagic field cannot stop it.

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2021 12:30:51 PM
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