Base Class: Rogue
Rogues are known for their uncanny abilities in stealth and speed as well as their ability to show up in unexpected places. Some rogues have looked to the wind as their example for improvement, watching it glide around obstacles, obtain new heights, and draw the attention of those around it. Even becoming able to use the wind to enhance their attacks and hinder their foes. Gale Blade rogues focus on adding these qualities into themselves to overcome obstacles and attain their goals.
Featherweight
When you take this Archetype at 3rd level you gain the ability to use the wind to help carry your weight and move across gaps. You are permanently under the effects of Jump.
Whirlwind Blows
When you choose this archetype at level 3, you obtain some control over the wind and are able to use it to attack enemies from a farther distance than normally possible as you throw wind at the target rather than actually hitting them. All melee attacks you make with slashing or piercing weapons can be made from 5 feet farther away than normally possible.
Wafting Echo
When you choose this archetype at level 3, you know how to speak with the wind to cause noises and echoes to subtly travel through the air. You gain the ability to send your voice to another location within 150 feet that you have a direct path to. Your voice sounds as if you are speaking from the point you choose.
Tailwind
At 9th level, you have learned to use the wind to push you forward as you move. Your walking speed is increased by 15 feet. If you have a climbing or flying speed, this increase applies to that speed as well.
Airtight Breach
Beginning at level 13, you have learned how to use the wind to carry yourself and slip through holes and gaps that would normally be impossible to get through.
You are able to cast the Fly or Gaseous Form spells on yourself a number of times per day equal to your proficiency bonus.
Tempestuous Blows
Once you reach level 17, you have become a master of striking with wind and are capable of increasing the precision and magnitude of the gales you produce in combat. Whenever you hit a target with a melee attack using Whirlwind Blows, you can deal that amount of damage again to another enemy as long as it is within 5 feet of the first target.
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