Base Class: Warlock
Abbathor, also known as the Great Master of Greed, was the neutral evil dwarven god of greed before becoming an exarch of Bane. He was an intensely greedy deity and was both desirous and envious of others' riches. Abbathor and his followers believed in the acquisition of all forms of wealth by any and all means necessary.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Abbathor's Tax
Starting at 1st level, when you cast a spell of level 1 or higher, you lose an amount of gold equal to the level of the spell being cast.
Abbathor's Greed
Starting at 6th level, you can enhance your spells by spending money. For every gold spend you gain a +1 to the damage of the attack to a maximum of +5. You can use this traits 5 times. At level 11 the maximum bonus is +7 and at level 18 it is +10.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Diamond Hands
Starting at 10th level, you no item can ever be removed from your hands unless truly voluntarily surrendered.
Greed is Good
Starting at 14th level, you can transform a gem worth at least 50 gold pieces into an alexandrite gemstone. The gemstone is a transparent dark green with a glowing center. The new 'Alexandrite of Abbathor' gemstone has a estimated worth of 500 gold pieces if inspected. The gemstone can be moved as desired by it's creator, however if the gem is taken by anyone else, it turns to dust and then explodes. Any creature within 10 feet of the exploding gemstone must make a DC 15 Dexterity saving throw, taking 22 (4d10) piercing damage on a failed save, or half as much damage on a successful one.
Once you make one, you can’t make another until you finish a long rest.
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