Base Class: Warlock
Your patron is a mysterious mentor or force that has selected you for a great purpose. It may come to you in physical form, like an amulet or wand, or it may send a magical creature as its representative. Your patron may demand that you take another form or identity in order to manifest your power, in order to maintain secrecy for their objectives. No matter how exciting all of this power might be, you must remain fully dedicated to the purity of purpose given to you by your patron. Not doing so could lead to a great disaster in your world.
Expanded Spell List
The Chosen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
- 1st: Jump, Color Spray
- 2nd: Magic Weapon, Enhance Ability
- 3rd: Blinding Smite, Crusader's Mantle
- 4th: Resilient Sphere, Aura of Purity
- 5th: Holy Weapon, Banishing Smite
Magical Mantle
Your patron has granted you the ability to transform into a magical warrior devoted to its cause while fighting in its name. When rolling initiative, you may choose to skip your first turn. If you do this, you instead spend the round transforming into a form of your patron's choosing, magnifying your skill and power. During this transformation round, you are surrounded by shimmering lights, you automatically succeed at any saving throws, and cannot be directly attacked (Area of Effect spells and abilities will still affect you.). Once transformed at the beginning of turn in the following round, you gain temporary hit points equal to twice your Warlock level that are removed when the transformation ends. You also have proficiency in martial weapons and you add your charisma modifier to your AC and to your attack and damage rolls in place of strength or dexterity.
Your magical form lasts 10 minutes or until you are knocked unconscious or choose to dismiss it as a bonus action.
You can use this ability a number of times equal to half your Warlock level, rounded up (minimum of 1 use) these uses are restored after a short or long rest.
Beautiful Guardian
At 6th level, when a creature you can see within 30 ft of you becomes the target of a melee or ranged attack, you can use your reaction to magically rush to their aid. Teleport to their space and move them to a space adjacent to you. You become the target of the attack and you get a bonus to your AC equal to your Charisma modifier against that attack.
Power of Friendship
At 10th level, your trust in your friends and allies has given you the most powerful weapon of all.
You can use the Help action as a bonus action.
Additonally, when you Help a creature with a skill check, they can add your Charisma modifier to the result of the roll or when you use Help to aid an ally in an attack, they can add your Charisma modifier to the attack and damage rolls of that attack. You can add one of these effects to your Help action three times. You regain expended uses when you take a long rest.
Transformation Sequence
At 10th level, when you use your Magical Mantle to transform while rolling initiative, you can choose to go last in initiative on the first round instead of skipping your turn.
Final Form
At 14th level, when you use your Magical Mantle to transform, your form and abilities are enhanced to their maximum. You take your first turn normally rather than skipping it or going last. Additionally, you grow wings of light that grant you a flying speed equal to your walking speed and your movement does not provoke attacks of opportunity.
While transformed, you can attack three times instead of once when taking the Attack action.
When you cast a spell that requires an attack roll while transformed, you may target an additional creature with that spell.
Previous Versions
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4/26/2021 6:39:12 PM
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0.1
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Coming Soon
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