Base Class: Rogue
You have gone down the path of the Shinobi. You have mastered the art of being unseen and unheard, able to stalk your foe, running through the shadows, jumping across the rooftops, to end your victims with a swift and silent strike.
Feather Feet
You can jump 50 feet in the air and gain resistance to fall damage. Can be used endlessly and costs 10 feet of movement. At higher levels: 6th level, jump height is now 100 feet, 12th level, fall damage is completely negated.
Shadow Step
If you are in a heavily obscured area, you can teleport to another heavily obscured area that you have seen within 150 feet of you. This ability can be used 3 times per long rest and costs 30 feet of movement. At Later Levels: 12th level, you can perform shadow step in lightly obscured areas, 15th level, you no longer have a limit to shadow step and can use it as many times as you want.
Pocket sand
You can throw sand or sand-like materials at an enemy and blind them for 18 seconds. This acts as a finesse attack and costs a bonus action to use. This can only be done at a range of 5 feet to a target with eyes. The target's dexterity modifier subtracts from seconds blinded. You can only use this once before having to find another fistful of sand. At higher levels: 16th level, blind time is now 24 seconds.
Studying your foe
After studying your opponent for 30 seconds, you roll an extra d20 when attacking them and advantage on dodging them. You roll an extra d20 as it adds onto advantage.
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