Warlock
Base Class: Warlock

Grandmother, auntie, wood witch, medicine woman, crone; the strange creatures known as hags go by many names. Their motivations are often sinister, and they delight in the suffering of others. When hags gather and form a magic pact, known as a Coven, they gain access to power beyond what any of them could hope to achieve individually. Together, their ability to sow pain increases tenfold. What strange bargain have you made to access the Coven's unorthodox magic?

This homebrew subclass was created by Laserllama, and edited for DNDBeyond by QuinLucenius.

Expanded Spell List

The Coven lets you choose from an expanded list of spells when you learn a warlock spell. Beginning at 1st level, the following spells are added to the warlock spell list for you.

Weird Magicks

When you enter this pact at 1st level, the Coven you serve grants you knowledge of their unorthodox spellcasting. When you cast a warlock spell of 1st-level or higher, you can replace its damage type with a damage type from another warlock spell you know, altering the spell for this casting only. Spells cast in this way resemble the strange magic of hags, and may be unrecognizable to traditional spellcasters.

Deviant Recovery

Upon reaching 6th level, you have been granted rare insights into the magic of Covens. At the end of a short rest, in place of regaining one of your expended Pact Magic slots, you can impart that magical energy to a friendly spellcaster who completed the short rest with you. They immediately regain expended spell slots that have a combined level equal or less than the level of your pact magic spell slot. Once you impart magical energy with this feature you must finish a long rest before you can do so again.

Vile Resilience

You have served your Coven well and they have rewarded you with a strange magical ward. Beginning at 10th level, when you take damage from a spell or other magical effect, you can use your reaction to grant yourself resistance to the damage from a triggering spell or magical effect. You can use this reaction a number of times equal to your Charisma modifier (minimum of once) and you regain all expended uses when you finish a long rest.

Shared Spellcasting

Starting at 14th level, you have grown powerful enough to form a Coven of your own. At the end of a long rest, choose up to two other willing spellcasters to form your Coven with. While all members of the Coven are within 30 feet of one another, they can all cast any spell known or prepared by another member of the Coven in addition to their own spells. They must still expend their own spell slots to do so. All members of the Coven are always aware of the direction and distance between them and the other members of their Coven, so long as they are on the same plane of existence. When you form a Coven, the bond remains in place until you complete 1d6 long rests, or a Coven member dies. You can then form a new Coven at the end of your long rest.

(Coordinate with your DM and party members to receive a copy of their spell list.)

The Coven Image

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