Base Class: Barbarian
There are many ways to control the mystical powers of magic in Exandria such as being born with innate magic, through study and being blessed by otherworldly beings. The magic of the Arcane Rage path is based on your anger. You use you rage to force the weave to create magic to your angered will.
Rage Casting
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
At 3rd level, you know two cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.
Spell Slots
The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level spells of your choice from the sorcerer spell list.
The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Your Spellcasting Focus
Is whatever melee weapon you have in your hands as you channel your rage (or your hands) until you reach 3rd level.
Rage Casting
When you Rage you can chose to instead use your rage slot to Rage Cast, while Rage Casting you can only use spells that are instantaneous and you add your proficiency bonus to spells you cast to hit and for damage and add your charisma modifier if you don't add it already to your damage rolls if. You also gain 10ft of movement. Using this ends any concentration you currently have.
Rage Focus
You can take one hour to bond with a melee weapon or ranged weapon of your choice if you do you gain the following effects with that weapon, you are proficient with that weapon and you add your charisma modifier to your damage rolls and attack rolls with it and can cast spells through it, you can also make it disappear from existence to another plane (talk with the dm about the plane you chose) and at anytime can summon it to your side as a bonus action. No one else can wield this weapon if someone else tries to it will disappear to its plane.
Rage Powered Cantrip
If you are using a cantrip that targets one creature or object you can target an additional creature or object, the cantrip cannot be able to target multiple creatures, also if it is a utility cantrip like shape water it increases the amount of feet you can control. The cantrip cannot be melee based. You can only use this effect while Rage Casting.
The number of Creatures you can target and feet you can control with a cantrip increase at 6th level 2 creatures 5 feet of extra control, 11th level 3 creatures 10 feet of extra control, 17th level 4 creatures 15 feet of extra control.
Eldritch Blast does not work with this passive.
Calmed Rage
While Rage Casting you can now concentrate on spells and don't loose concentration when you activate your Rage Casting. You also have advantage on wisdom saving throws for being charmed and frightened while rage casting.
Rage Mastery
You gain mastery over your rage, you can choose one first level spell and cast it at is lowest level without using components or a spell slot.
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