Barbarian
Base Class: Barbarian

Cruel Flare

Starting at 3rd level when you choose this path your strikes being to burst into flame.  When raging your weapon attacks do an additional 1d4 fire damage.  This damage increases to 2d4 at 6th level, 3d4 at 10th level, and 4d4 at 14th level.  In addition, when raging you are also resistant to fire damage.  Finally when you use the Reckless Attack feature, the next weapon attack you make before the end of your turn deals extra fire damage in addition to twice your Rage Damage Bonus

Pyre Starter

At 3rd level you can use your action to touch a flammable object or material inside a 5ft cube or smaller that is not being worn or carried and cause it to ignite.  This increases to a 10ft cube at 10th level

Armor of Ignition

At 6th level, your rage channels a protective aura of flame that burns all who approach you.  While raging you can summon this armor as a Bonus Action, which increases your Armor Class by +2 and deals fire damage equal to your Constitution Modifier to creatures you choose within 10 feet.  Creatures take this damage when you activate the ability, the first time they enter the area or if they start their turn there. This ability lasts until your rage ends, at which point you must make a Constitution Saving Throw or suffer 1 level of exhaustion. The DC is equal to 8 + the number of rounds your rage lasted. 

Eternal Sun

Starting at 10th level you become immune to the effects of extreme heat, as described within the Dungeon Master's Guide, and while raging you are now immune to fire damage. 

Fiery Step

In addition, at 10th level you gain the ability to use fire to teleport short distances.  You can use any fire that is of the same size category as you to step into another fire of the same size within 30 feet.  Using this ability requires you to use 5 feet of movement to step into the first fire and out of the second.

Inferno Plume

Starting at 14th level, your flames raze the path you tread.  When you start your turn you can choose (no action required) to double your walking speed and setting fire to the spaces as you step through them.   A creature who enters these squares takes 3d12 damage, (Dexterity Save DC 8 + Your Proficiency Bonus + Constitution Modifier for half damage) You can use this ability a number of times equal to your Constitution Modifier and regain all uses at the end of a long rest.  In addition your flames burn hotter and with a hungry energy that ignores resistance and treats immunity to fire damage as resistance.

 

Cruel Flare

Starting at 3rd level when you choose this path your strikes being to burst into flame.  When raging your weapon attacks do an additional 1d4 fire damage.  This damage increases to 2d4 at 6th level, 3d4 at 10th level, and 4d4 at 14th level.  In addition, when raging you are also resistant to fire damage.  Finally when you use the Reckless Attack feature, the next weapon attack you make before the end of your turn deals extra fire damage in addition to twice your Rage Damage Bonus

Pyre Starter

At 3rd level you can use your action to touch a flammable object or material inside a 5ft cube or smaller that is not being worn or carried and cause it to ignite.  This increases to a 10ft cube at 10th level

Armor of Ignition

At 6th level, your rage channels a protective aura of flame that burns all who approach you.  While raging you can summon this armor as a Bonus Action, which increases your Armor Class by +2 and deals fire damage equal to your Constitution Modifier to creatures you choose within 10 feet.  Creatures take this damage when you activate the ability, the first time they enter the area or if they start their turn there. This ability lasts until your rage ends, at which point you must make a Constitution Saving Throw or suffer 1 level of exhaustion. The DC is equal to 8 + the number of rounds your rage lasted. 

Eternal Sun

Starting at 10th level you become immune to the effects of extreme heat, as described within the Dungeon Master's Guide, and while raging you are now immune to fire damage.

Fiery Step

In addition, at 10th level you gain the ability to use fire to teleport short distances.  You can use any fire that is of the same size category as you to step into another fire of the same size within 30 feet.  Using this ability requires you to use 5 feet of movement to step into the first fire and out of the second.

Inferno Plume

Starting at 14th level, your flames raze the path you tread.  When you start your turn you can choose (no action required) to double your walking speed and setting fire to the spaces as you step through them.   A creature who enters these squares takes 3d12 damage, (Dexterity Save DC 8 + Your Proficiency Bonus + Constitution Modifier for half damage) You can use this ability a number of times equal to your Constitution Modifier and regain all uses at the end of a long rest.  In addition your flames burn hotter and with a hungry energy that ignores resistance and treats immunity to fire damage as resistance.

Path Of Embers Image

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