Base Class: Rogue
There is an endless demand for the skilled and you're one of them. Regardless of your past, you've decided your countless are best used for the sake of someone else. A rouge of this archetype has taken a path of servitude, supporting the person they chose as their master with elegance and grace. Whether you're serving your master tea or murdering their enemies, to do what they're told is the delight of a Servant
Sharply Dressed
Starting at 3rd Level, your appearance conceals your lethality. While you are wearing no armour and not wielding a shield, your AC equals 12 + your dexterity modifier, or 13 + your Dexterity modifier instead if you are wearing fine clothes. Additionally, you can conceal up to two daggers or any objects of a similar size in your clothes. While concealed ability checks made to find the objects have a disadvantage, and both can be drawn with a single object interaction.
By Your Side
At 3rd level, you stand at your master's side, As a bonus action, choose a friendly creature within 5 feet of you. Until the start of your next turn, whenever the creature moves or is moved, you move to stay within 5 feet of it. If an attacker you can see hits the creature with an attack, you can use your reaction to cause the attack to hit you instead, The effect ends if you choose to end it (no action required), if the creature moves to a location you can't reach, if you move more than twice your movement speed, or if your speed is reduced to 0. When you gain the Uncanny Dodge feature, you can use it as part of the same reaction.
Gentle Care
Starting at 9th level, you tend to your master's health. As an action, you can spend one use of a healer's kit to allow a creature within 5 feet of you spend on Hit Die. The creature rolls the die, adds its Consitution modifier, and regains a number of hit points equal to the total (minimum of 1). The creature can't regain hit points from this feature again until it finishes a short or long rest.
Starting at 13th Level, tending to your master bolsters your spirit. You gain Temporary hit points equal to the amount the creature regained.
Prepare Item
Starting at 13th level, you answer your master's whims. If you have a pack or similar container, you can withdraw any non-magical object worth up to 50 gp that would fit inside, even if you don't have the object. If the object is a dagger or an object of similar size, you can instead withdraw the object from your clothes. You must spend an amount of gp equal to the cost of the object to withdraw it. Once you use this feature, you must finish a short or long rest to use it again.
By Your Wish
Starting at 17th level, you grant your master's wishes. After you use your By Your Side feature, the first time the chosen creature makes an attack, you can immediately make a weapon attack against the same target.
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