Monk
Base Class: Monk

a Man in robes Stand against his foes, ready to take them on. One rushes at him from in front, the man grapples them, throwing them to the side, rolling them in their own momentum. Then dashes at another slamming his foot into them with such force they are sent flying across the field. 

Way of the Rolling Storm Monks can use the momentum of both them selves and their foes to power their attacks or throw their enemies.

Centrifuge Stance

Starting when you choose this tradition at 3rd level, you can spend your action to enter a defensive stance. While in this stance whenever a melee or ranged attack would hit you, you can make a  Dex save to redirect the attack in another direction of your choosing. This save Dc = 20 - your Dex modifier. When in this stance you cannot take the attack action or move. taking the attack action or spending movement removes you from this stance. you can spend Ki to decrees the Save Dc by 1 per 2 Ki  point spent. If you redirect the attack at another creature the the to hit roll on the attack is increased by your Dex modifier.

Thunderous Charge

At 6th level, when you spend movement you can also spend Ki to increase the damage. For every 5ft. of movement you can spend 2 Ki points to increase the damage die by 1 per 2 Ki spent. For example if you spend 20 movement you can spend 8 Ki to increase the amount of damage dice by 4.

Thunder Crash

Beginning at 11th level, When using thunderous charge or falling from a height of 30ft. or higher, you can spend your bonus action to explode with thunder. The radius of this is half of the amount of movement you spent or 1/4 (rounding down) of the height you fell. The damage of this is 1d10 Thunder damage per Ki point spent, or 1d10 Thunder damage per 1ft. of radius when falling. All creatures of your choice within the radius must make a Dex Dc save = 8 + Proficiency Bonus + Dex modifier. 

Thunder Lord's Fist

At 17th level, you gain the ability to Imbue you blows with Thunder when moving. When you make an unarmed strike after moving at least 10ft. you can add and amount of d10's of thunder damage = to your Dex modifier. This cost 1 Ki point per unarmed strike imbued.

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