Fighter
Base Class: Fighter

The Purple Knights are known for their ability do aid the allies in battle and convince their enemies to don't star the fighting in the fist place.

This Sub-class is a revision for the Purple Dragon Knight in SCAG, using the theme of making the fighter abilities affect you allies, as well a combatant that priorities helping their group stead of attack, attack, attack again. This class is great when you want to play a support melee character but don't want to use magic.

Friendly Nature

At level 3 Your friendly nature gives an upper hand in social interactions. You gain proficiency in the Persuasion skill, and you gain expertise in the Persuasion skill.

If you already have proficiency in Persuasion, you can chose one of the flowing stead : Animal Handling, Insight, Medicine or Performance.

 

Performance

 Performance

Animal Handling

Animal Handling

Friendly Nature

You gain proficiency in the Persuasion skill and your proficiency bonus is doubled for this skill.

Insight

Insight

Medicine

Medicine

Rallying Cry

At level 3 When you choose this a archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up your proficiency bonus number of creatures within 30 feet of you. Each one regains a number of hit points equal to your Charisma modifier + half of your Fighter level (rounded up), provided that the creature can see or hear you. If the amount of hit points regained overcomes the creature's hit points maximum, they gain the remaining amount as temporary hit points.  

You gain additional uses of Second Wind at 7th and 15th level.

Helping Hand and Follow Up

At level 7 You never give up the opportunity to help an alley. If an alley is withing 5 ft of you you gain the following benefits to help, you can use the Help action as a bonus action and if the alley moves you can use your reaction to move up to your speed to follow then.

Inspiring Surge

At level 10 When you use your Action Surge you can inspire your alleys to attack with you. You choose any number of creatures within 30 ft of you, each one can use it's reaction to take the attack action, the total number of attacks combined can't exceed your proficiency bonus. You choose the number of attacks each creature can make, but a creature can't do more attacks that it would normally do using the attack action it's turn.

Syncronised Evasion

At 15th level You can help your allies to succeed on physical or mental challenges. When an alley within 5 ft fails a save( 30 ft if it is a INT, WIS or CHA save) you can use your reaction to let then reroll the save, they must use the new roll. If you use your Indomitable feature, the benefits above effects all allies within range, but only to the same effect that caused you to make your save,your reaction isn't required in this way.

Inspiring Fighter

When you reach 18th level Been close to you is enough to inspire your allies to in combat. When an ally within 5 ft takes the attack action, they can do one more attack as part of the same action.

Previous Versions

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