Sorcerer
Base Class: Sorcerer

Witchblade are borne of a lineage of warriors whose great feats in battle shape the flow of magic around them, allowing their supernatural powers to sometimes pass to their descendents. Some tribes and noble families track their ancestries in hope of identifying the heris to this power and harnessing their gifts. However, many witchblades are borne of unremarkable circunstances, removed from and ignorant of the heritage taht empowers them. Some schoolars suggest that when the fates and the weave of magic align just so, one of these warriors mages may come into being through their own force of will, beanding the weave and perhaps startingb a linage of their own.

Arcane warrior

Arcane defense: You may cast Mage Armor on yourself without expending a spell slot. Starting at 2nd level when you are about to take damage, you may use your reaction and spend a sorecery point to protect yourself. You may prevent 5 damage for each sorcery point spent these way

Martial Magics: You gain proficency with all simple and martial melee weapons. ypu may use a melee weapon as an arcane focus.

War Witch

When you take the atack action, you may use the Quicken spell Metamagic option without expending sorcery points until the end of your turn 

Macical Armament

You may invoke magical weapons and armor at will as a bonus action. the magical armaments are often of and arcane appearence such as a Whip of arcane energy or a cuirass of swirling shadows. The equipement vanishes if it leaves your inmediate possesion, if you are incapacited, or if you use this ability again.

Magical arms: you may create any one melee weapon or any two melee weapons with the light property. Created weapons are magical, but otherwise use standard weapons profiles. You may use your charisma modifierinsted of Strength or Dexterity for the attack and damage rolls.

Magical armor: when casting Mage Armor using Arcane Defense skill, you may use 13+ your CHA modifier for ypur AC

 

Witch Walking

At either the begining or the end of your turn, you may instantly teleport up to 15 ft to an unocupied space that you can see. You may spend a sorcery point to blink at both the begigining and end of your turn.

Magical Flurry

When ypu take the atack action on your turn, you may spend up to 3 sorcery points. For each point spent this way, you make an aditional atack 

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