Base Class: Ranger
As a Tempest Reaver, you are a channel for nature's wrath. Whether you annihilate threats to the world itself, or wage war on those who would despoil the natural order, you are the fury of the storm unleashed in body and blade.
Reaver’s Prey
At 3rd level, you gain one of the following features of your choice.
Blood Seeker
You become more deadly when your foes show vulnerability. When you hit a creature with a weapon attack, the creature takes an extra 1d6 damage if it’s below its hit point maximum.
Focused Wrath
You can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d8 damage from the weapon.
This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.
Whirlwind Attack
You can use your Attack action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Dread Ambusher
At 7th level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.
Iron Mind
By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws.
Force of Destruction
At 11th level, you learn to draw on destructive energy to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 15th level in this class, the extra damage increases to 2d8.
Tempest Flurry
At 15th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
Storm's Flash
At 15th level, you gain the ability to pass between foes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
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