Cleric
Base Class: Cleric

This is the player has found there DM and has started to worship the DM to gain his knowledge and use it to there advantage 

Meta Domain Spells

1st level Command/Identify

3rd level Augury/Zone of Truth

5th level Counterspell/Tongues

7th level Divination/Mordenkainen’s private sanctum

9th level Legend lore/Commune

The Meta bonus

At 1st level you gain two languages, proficiencies in history but if you already proficient in history you gain expertise in it, then one more skill proficiencies of your choice.

The Blessing of Meta

At 2nd level Clerics gain Channel Divinity “The Blessing of Meta.” As an bonus action you can make a DC history check decided by the GM, to remember some knowledge to the current situation such a monsters resistances, immunities or vulnerabilities for example.

Breaking The Fourth Wall

At 6th level Clerics gain Channel Divinity “Breaking The Fourth Wall.” As an action once per week you can use any Meta knowledge from any source, with the GM’s help.

Meta Charm

At 8th level as an action you can use “Meta Knowledge” to charm a creature within 30ft of you that can be charmed. The target creature must make a Wisdom saving throw or be charmed for 24 hours. You can use this ability once per day.

New character!

At 17th level as an action you can become a creature that is of your level for upto 24 hours. The creature can be of any playable race and class. You can use this ability once per week.

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