Warlock
Base Class: Warlock

You have made a pact with a powerful being who is able to alter and change reality itself. Your patron, good or evil, is able to reach through space and planes to tap into magi, or Deep Magic. Your magic extends your abilities, magical and physical, greatly.

Bonus Cantip

Through the Silk Weaver, your patron grants you the cantrip Guidance additionally to your known spells.

Expanded Spell List

The Silk Weaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Pale Sand Expanded Spells
Spell Level Spells

1st

detect evil and good, detect poison and disease

2nd

augury, locate object

3rd

clairvoyance, sending

4th

arcane eye, locate creature

5th

commune, legend lore

Stolen Threads

At 1st level, you gain the ability to see glimpses of reality through your patron and influence your luck and the luck of others. As an action, you can project a 30 foot aura of fortune around yourself, which lasts for 10 minutes.

When you roll a 1-5 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. In addition, When an ally within your aura rolls a 1-5 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. Your ally must use the new roll.

Once you use this feature, you cannot use it again until you finish a short or long rest.

Well of Deep Magic

At 6th level, your patron blesses you with the Silk Ring, providing you the ability to extend your knowledge and magical abilities.

Once per long rest, the player rolls for his or her additional spell slots (on top of base warlock spell slots) by rolling 1d6. Additionally, with the Silk Ring, the player may choose from any spell they desire.

The spell slots may be whichever level the player desires based on their needs. Spells chosen cannot exceed the slot leveling system as stated in the PHB within the Warlock class. The max number of spell slots known for the highest level spell available will be maxed out at 2 while using this feature.

Level Highest Slot Level Known DW 1st-2nd Level Slots (Max) DW 3rd Level Slots (Max) DW 4th Level Slots (Max) DW 5th Level Slots (Max)
6th 3rd Unlimited 2 - -
7th-8th 4th Unlimited Unlimited 2 -
9th-20th 5th Unlimited Unlimited Unlimited 2

Torn Veil

Starting at 10th level, you can call upon your patron’s connection to chaos to alter things in accordance to your desire. When an enemy within 60 feet would make an attack roll, ability check or saving throw, you can use this feature to subtract a d10 from their roll. You can do this before you know the result of their roll, but not after. You may use this feature twice every short or long rest. Additionally, you may choose instead to sacrifice these rolls after resting in favor for an additional 1d4 dice for your Well of Deep Magic ability.

Broken Threads

Starting at 14th level, whenever you hit a creature with an attack, you can use this feature to sunder the threads of fate connected to the creature. You must choose to do so before making the attack roll. This feature cannot be applied to area of effect spells or spells that require a saving throw.

The target has disadvantaged on all attack rolls, skill checks, and saving throws. While disconnected from the weave of fate, it takes 2d12 + your Charisma Modifier force damage every time it rolls a 1-5 on an attack roll, skill check, or saving throw during this minute as a result of having its connection to the arcane tapestry severed. This effect lasts for the next minute, until it saves, or until you are knocked unconscious or killed. 

At the end of each of the creatures turns, it may choose to roll a Charisma saving throw against your spell DC to end the effects early.

You can only use this feature on one target at a time.

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