Base Class: Warlock
Related to the god of monsters, you take on a monsters traits. In your case, this monster is the famed mothman. You are physically stronger and even have more limbs than a commoner. You are by every means better except for one thing. Light is your weakness. Light takes over your mind, and you love it nonetheless.
Moth's Blight
You have sunlight sensitivity.
Moth’s Blessings
You receive multiple blessings tied to your ichor and physique. You receive extra arms, +2 strength, and treat your carry weight as one size larger than yourself.
Feathered Wings
While conscious you can use your wings to glide to the ground. You can choose to fall at a maximum of 10 feet per turn and take no fall damage.
Bone Exoskeleton
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Harrowing Glare
Starting at 14th level, when you hit a creature with an attack, you can use this feature to cause the enemy to roll a difficult saving throw or be terrified of you. They can only spend their turns moving as far away from you as possible and you have advantage on all attacks against them until they save.
At the end of your next turn, the target re-rolls their saving throw.
Once you use this feature, you can’t use it again until you finish a long rest.
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