Base Class: Druid
As much a predator as a protector, the Circle of Instinct Druid has gained animalistic and feral characteristics from their relationship with nature, and may have gained some physical features from a wild shape that didn’t revert fully, such as goat’s eyes or a forked tongue.
Untamed Venator
Hours of stalking prey have earned you proficiency in stealth and survival. Also, you may make an attack with teeth, nails, horns, claws, tusks etc. that does 1d4 + your strength modifier in piercing damage.
Predator’s Intuition
A gut feeling of what’s to come makes it harder to get the jump on you. You add your wisdom modifier to initiative rolls.
Savage Magic
Your bond with nature and the wild has brought knowledge of certain spells. (Darkvision, Water Breathing, Feral Wrath, Commune with Nature, Locate Animals or Plants, Hunter’s Mark, Dominate Beast and Enhance Ability).
Zoic Fluidity
You gain an extra 10 ft in either your walking, climbing or swimming speed, or 5 ft in burrowing speed.
Burrowing Speed
Claws or spade-like hands grant 5 ft of burrowing speed.
Climbing Speed
Panthers’ claws or maybe even a monkey’s tail grant an additional 10 ft of climbing speed.
Swimming Speed
Webbed feet or small fins grant an additional 10 ft of swimming speed.
Walking Speed
Lean legs or padded paws grant an additional 10 ft of walking speed.
Invigorating Enthusiasm
That act of ending an enemy or prey grants you fortitude both mental and physical. After killing an enemy or a beast, you may end a frightened or poisoned condition affecting you, or remove one level of exhaustion.
Beastial Resilience
Once per long rest, when at a quarter hit points or fewer, you may delve deep and access a reserve of resilience for when you are cornered. You gain temporary hit points equal to twice your Druid level + your constitution modifier.
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Posted May 5, 2021Criticism welcome.