Bard
Base Class: Bard

The adepts of the College of Metal have trained their fingers for a long time to master their instrument. The magical riffs they play can inspire adoration in their public, as well as make their ennemies’ ears bleed.

Maddening riffs

When you join this college at level 3, you learn how to play melodies that tear through the air around you.

Your chosen instrument is now considered a ranged weapon (60/120), with which you are proficient and that uses your Dexterity modifier to attack.

On a hit, it inflicts thunder damage based on your bardic inspiration die + your Charisma modifier.

The target must be able to hear you.

 

Additionnally, you may become proficient in one of the following : Intimidation, Persuasion, Performance or Deception.

Frenzy solo

Starting at level 6, you may spend one use of your bardic inspiration to produce one of the following effects :

  • Sweep picking: when you hit a creature with an attack from your instrument, you may spend your bonus action to make a second attack that automatically hits.
  • Djent: when you hit a creature with an attack from your instrument, you may spend your bonus action to assail the creature’s mind. It makes a Wisdom Saving throw against your spell save DC. On a fail, it is stunned until the end of your next turn.
  • Epic crescendo: you may spend your bonus action to choose a number of creatures equal to your Charisma modifier that can hear you and are less than 60 feet away from you. Each of them gets advantage on its next attack roll.

Wall of Death

Starting at level 14, you can choose a number of creatures equal to your Charisma modifier every time you step into battle. You and the creatures you have chosen can roll initiative with advantage.

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