Druid
Base Class: Druid

Druids that have a bond with alloys.

Alloy Infused

At 2nd level, you learn the Shillelagh cantrip if you didn’t know it already.

In addition, you can use any metal melee weapon you are proficient with as a material component and as the target for Shillelagh instead of a club or a quarterstaff. When used in this way, the weapons damage die does not change. Also, you can use any weapon affected by Shillelagh as a spellcasting focus for your druid spells.

Metallurgy

Also at 2nd level, you choose the type of alloy that your grove worshiped. The damage type associated with each alloy is used by features you gain later.

Additionally, you gain the following features:
• Proficiency with heavy armor and one simple or martial melee weapon of your choice.
• You can use armor and shields made with metal.

Alloy Damage Type
Billon Cold
Bronze Acid
Electrum Lightning
Pewter Thunder
Rhodite Fire
Steel Bludgeoning, Piercing, or Slashing (pick one when you pick this alloy)
Terne Poison
Billon (Cold)

• At 2nd level, you gain resistance to cold damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 cold damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to cold damage while in metal form.

Bronze (Acid)

• At 2nd level, you gain resistance to acid damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 acid damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to acid damage while in metal form.

Electrum (Lightning)

• At 2nd level, you gain resistance to lightning damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 lightning damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to lightning damage while in metal form.

Pewter (Thunder)

• At 2nd level, you gain resistance to thunder damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 thunder damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to thunder damage while in metal form.

Rhodite (Fire)

• At 2nd level, you gain resistance to fire damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 fire damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to fire damage while in metal form.

Steel (Bludgeoning)

• At 2nd level, you gain resistance to bludgeoning damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 bludgeoning damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to bludgeoning damage while in metal form.

Steel (Piercing)

• At 2nd level, you gain resistance to piercing damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 piercing damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to piercing damage while in metal form.

Steel (Slashing)

• At 2nd level, you gain resistance to slashing damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 slashing damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to slashing damage while in metal form.

Terne (Poison)

• At 2nd level, you gain resistance to poison damage while in metal form.
• Also at 2nd level, once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 poison damage to the target while in metal form. When the druid reaches 14th level, the extra damage increases to 2d8.
• Starting at 10th level, you gain immunity to poison damage while in metal form.

Metal Form

Additionally at 2nd level, you can no longer use the Wild Shape ability to take the form of a beast. Instead, as a bonus action, you can expend two uses of Wild Shape at the same time to transform the flesh of your body into your grove's alloy for 10 minutes. When you do so, you gain the following benefits:

• Resistance to the damage type associated with your chosen alloy.
• Your metal body gives you a base AC of 15 + your Constitution modifier. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
• You have disadvantage on stealth rolls.
• Once on each of the druid’s turns when he or she hits a creature with a weapon attack, the druid can cause the attack to deal an extra 1d8 damage of the type associated with your alloy to the target. When the druid reaches 14th level, the extra damage increases to 2d8.

You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Folded Infusion

Beginning at 6th level, Shillelagh further enhances your weapon and changes as follows:

• You can attack twice, instead of once, whenever you take the attack action on your turn with this weapon.
• The weapon's base damage changes based on the table below.

Base Damage Improved Damage
1d4 1d6
1d6 1d8
1d8 1d10
1d10 2d6
1d12 2d8
2d6 4d4

Refined to Perfection

Starting at 10th level, your metal form is enhanced.

You receive following additional benefits while in your metal form:
• Immunity to the damage type associate with your chosen alloy.
• Damage you take is reduced by an amount equal to your Constitution modifier (minimum 1).
• When a creature within 5 feet of you hits you with a melee attack, the attacker takes 1d8 piercing damage.

Final Coating

At level 14, while under the effects of Metal Form you gain advantage on saving throws against effects that would apply the following conditions to you: Exhaustion, Paralyzed, Petrified. In addition, you are immune to disease, poison, and the poisoned condition.

Previous Versions

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